/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "teleporters.h" /** * Adds a teleporter to the level. * @param name The group name of the teleporter * @param x The x location of the teleporter * @param y The y location of the teleporter * @param destX The x destination of the teleporter * @param destY The y destination of the teleporter * @param active The active state of the teleporter */ void addTeleporter(char *name, int x, int y, int destX, int destY, bool active) { Teleporter *teleport = new Teleporter(); teleport->setName(name); teleport->set(x, y, destX, destY); teleport->active = active; map.addTeleporter(teleport); } /** * Teleporters an entity that touches this teleporter to * the teleporter's destination location * @param ent The entity to check against */ void checkTeleportContact(Entity *ent) { Teleporter *teleport = (Teleporter*)map.teleportList.getHead(); while (teleport->next != NULL) { teleport = (Teleporter*)teleport->next; if (!teleport->active) continue; if (Collision::collision(ent->x + ent->dx, ent->y + ent->dy, ent->width, ent->height, teleport->x + 16, teleport->y - 20, 32, 25)) { ent->dx = teleport->destX; ent->dy = teleport->destY; Math::addBit(&ent->flags, ENT_TELEPORTING); addTeleportParticles(ent->x + (ent->width / 2), ent->y + (ent->height / 2), 50, SND_TELEPORT3); debug(("%s - Teleporting to %f:%f\n", ent->name, ent->dx, ent->dy)); } } } /** * Loops through all the teleporters and makes them do their thing */ void doTeleporters() { Sprite *teleportStar = graphics.getSprite("TeleportStar", true); Teleporter *teleport = (Teleporter*)map.teleportList.getHead(); int x, y; float dy; while (teleport->next != NULL) { teleport = (Teleporter*)teleport->next; x = (int)(teleport->x - engine.playerPosX); y = (int)(teleport->y - engine.playerPosY); if ((abs(x) <= 800) && (abs(y) <= 600)) { if (teleport->sprite == NULL) { teleport->sprite = graphics.getSprite("Teleporter", true); } graphics.blit(teleport->sprite->getCurrentFrame(), x, y, graphics.screen, false); if (teleport->active) { dy = Math::rrand(-100, -10); dy /= 100; map.addParticle(teleport->x + rand() % 64, teleport->y, 0, dy, Math::rrand(30, 60), graphics.white, teleportStar, PAR_WEIGHTLESS); } } } }