.rn '' }` ''' $RCSfile$$Revision$$Date$ ''' ''' $Log$ ''' .de Sh .br .if t .Sp .ne 5 .PP \fB\\$1\fR .PP .. .de Sp .if t .sp .5v .if n .sp .. .de Ip .br .ie \\n(.$>=3 .ne \\$3 .el .ne 3 .IP "\\$1" \\$2 .. .de Vb .ft CW .nf .ne \\$1 .. .de Ve .ft R .fi .. ''' ''' ''' Set up \*(-- to give an unbreakable dash; ''' string Tr holds user defined translation string. ''' Bell System Logo is used as a dummy character. ''' .tr \(*W-|\(bv\*(Tr .ie n \{\ .ds -- \(*W- .if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch .if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch .ds L" "" .ds R" "" .ds L' ' .ds R' ' 'br\} .el\{\ .ds -- \(em\| .tr \*(Tr .ds L" `` .ds R" '' .ds L' ` .ds R' ' .if t .ds PI \(*p .if n .ds PI PI 'br\} .TH BLOCK 6 "\*(RP" .UC .if n .hy 0 .if n .na .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .de CQ \" put $1 in typewriter font .ft CW 'if n "\c 'if t \\&\\$1\c 'if n \\&\\$1\c 'if n \&" \\&\\$2 \\$3 \\$4 \\$5 \\$6 \\$7 '.ft R .. .\" @(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2 . \" AM - accent mark definitions .bd S B 3 . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds ? ? . ds ! ! . ds / . ds q .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds ? \s-2c\h'-\w'c'u*7/10'\u\h'\*(#H'\zi\d\s+2\h'\w'c'u*8/10' . ds ! \s-2\(or\s+2\h'-\w'\(or'u'\v'-.8m'.\v'.8m' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' . ds q o\h'-\w'o'u*8/10'\s-4\v'.4m'\z\(*i\v'-.4m'\s+4\h'\w'o'u*8/10' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds v \\k:\h'-(\\n(.wu*9/10-\*(#H)'\v'-\*(#V'\*(#[\s-4v\s0\v'\*(#V'\h'|\\n:u'\*(#] .ds _ \\k:\h'-(\\n(.wu*9/10-\*(#H+(\*(#F*2/3))'\v'-.4m'\z\(hy\v'.4m'\h'|\\n:u' .ds . \\k:\h'-(\\n(.wu*8/10)'\v'\*(#V*4/10'\z.\v'-\*(#V*4/10'\h'|\\n:u' .ds 3 \*(#[\v'.2m'\s-2\&3\s0\v'-.2m'\*(#] .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E .ds oe o\h'-(\w'o'u*4/10)'e .ds Oe O\h'-(\w'O'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds v \h'-1'\o'\(aa\(ga' . ds _ \h'-1'^ . ds . \h'-1'. . ds 3 3 . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE . ds oe oe . ds Oe OE .\} .rm #[ #] #H #V #F C .SH "NAME" block \- a small text based maze game .SH "SYNOPSIS" block [\-ahgms] .SH "DESCRIPTION" A sample of the game in progress: .PP .Vb 6 \& # } # \& ############^#### \& *@@ . \& ####### ######### \& # # \& ### .Ve .Vb 13 \& \& The aim is to reach the exit } \& while eating all sweeties . \& by pushing the blocks @ \& into suitable positions. \& \& You are * + \& and can move through one way doors < v ^ > \& while the blocks can not. \& \& To move around you can use h j k l \& or the numeric keypad 1 2 5 3 \& while jumps are controlled by H L 4 6 or z x .Ve .SH "OPTIONS" .Ip "-h" 12 Help. You can hit \*(L'?\*(R' while playing the game for more help. .Ip "-a" 12 Use the given character as cursor. .Ip "-g" 12 Load game from file eg \-gtest. The -g can be omitted. .Ip "-m" 12 Game has to be completed within a given number of moves. .Ip "-s" 12 All sweeties have to be collected to win. .SH "AUTHOR" Game by Marc Welz \fImwelz@erebor.bch.uct.ac.za\fR. .Sp Game Modified by Ovis \fIovis@ok.aiva.lt\fR. .Sp Man page by Joey Hess \fIjeh22@cornell.edu\fR. .SH "DISTRIBUTION" Redistribution is subject to the GNU public license. .SH "SEE ALSO" See the \fIbed(6)\fR manpage. .SH "BUGS" Probably contains bugs \- but if I knew what they were they would not be there ... .rn }` ''