7.4.2002: "Version 0.8.9" Some bugs corrected. 5.4.2002: "Version 0.8.8l" Game runs now even in 800x600 (or other). 21.4.2002: "Version 0.8.8k" Intro and rolling text now run well even in larger resolutions. 20.4.2002: "Version 0.8.8j" A lot of changes in the source codes to introduce resolution independece. 20.4.2002: "Version 0.8.8i" Plan is now the native structure for main too. Previous type "Plateau" is unused. main uses the chargenicv_dynamic form niveaux2.c. niveaux.c is unused. 19.4.2002: "Version 0.8.8h" New structure for window size: resolution. Its elements control all the parametres of a window (for nived only). Another new structure for a level: Plan. It contains the size and pointers to all elements (for nived only). 18.4.2002: "Version 0.8.8g" First changes to main.c. Introduced constants for nive size. 27.3.2002: "Version 0.8.8f" First changes to the window size. Other sizes of nived widow are allowed. 25.3.2002: "Version 0.8.8e" nived.h is now empty due a LITTLE bit better include policy. nived is much faster, because if only mouse is moved, all the following tests are skipped. 23.3.2002: "Version 0.8.8d" Some bugs in nived fixed. Now it handles the Y key correct. First changes in main.c in order to become dynamis resizable. 10.3.2002: "Version 0.8.8c" Now the editor works with the positions well, they can be edited, saved and loaded. Some constants added: MAX_NIVEWIDTH, MAX_NIVEHEIGHT, SPACE_VARIATIONS. The upgrade of nived is now in his beta stage! 10.3.2002: "Version 0.8.8c" Plenty of code in the nived.c rewitten. Now the editor is able to open and save nives of various sizes. Bugs: - doesn't work well with the persopos variable - the old nives need two lines: XSIZE=#, YSIZE=# All other stuff of the editor works fine! 9.3.2002: "Version 0.8.8b" A lot of improvements in the nived editor. - new files types.h (major types surrounded by the ifdef environment) - common.c, common.h (basis functions, dynamic allocation) - niveaux2.c, niveaux2.h (dynamic allocation of memory for the nive) These files were also added to Makefile.in 7.3.2002: "Version 0.8.8a" Completely new point of view on localization (languages) started Started using the gettext utility and finished the translation of nived.c into czech. 24.2.2002: The bonus frequency may be a real number, not only integer 17.2.2002: new desing of some nived pictures (anchor and secret passage) Editing the secret passages with the mouse middle button Changes to nived.spr, grotte.spr and bouton.spr 11.2.2002: Random staringh positions for all persons; a random permutation P(8) 10.2.2002: New features to nived: now it is able to edit hidden swithes buttons and to handle secret passages. Made must they be by editing the *.niv Now it saves names of sprites with the correct extension. 10.2.2002: Four new sprites - only color mutations of the original four. Their expensive miracles (pouvoirs) are permutated. It is a preliminary step for designing four new characters. 9.2.2002: Further english translation. Definition and ussage of NIVEWIDTH and NIVEHEIGHT. 10.1.2002: Fixed the first letter upcase in sprite names and Decors. New sprites "citrouille.spr" 6-8 added 0.8.7: * Starting this changelog, changes are too many to be enumerated here, but mostly code cleanup, better file architecture, translations to english, a few game improvements.