/* Header file - Common function and variables */ /* (all done by P.K.) */ /* ---------- Definitions ---------- */ /* Various languages localization */ #define PACKAGE "bomberinstinct" // P.K. package name #define LOCALEDIR "../locale" // P.K. package dir /* return values, error messages */ #define OK 0 /* Numebr of players */ #define MAX_NPERSO 20 #define NPERSO 8 /* Size of the window */ #define INITIAL_WINDOW_WIDTH 800 #define INITIAL_WINDOW_HEIGHT 600 //? #define INITIAL_WINDOW_WIDTH 640 //? #define INITIAL_WINDOW_HEIGHT 480 /* Size of the playground */ //? #define INITIAL_PLAN_WIDTH (INITIAL_WINDOW_WIDTH-128) //? #define INITIAL_PLAN_HEIGHT INITIAL_WINDOW_HEIGHT #define INITIAL_PLAN_WIDTH 512 #define INITIAL_PLAN_HEIGHT 480 /* Offset of the playground */ #define INITIAL_X_OFFSET 80 #define INITIAL_Y_OFFSET 60 //? #define INITIAL_X_OFFSET 0 //? #define INITIAL_Y_OFFSET 0 /* Maximal size (given by the SDL window) */ #define MAX_NIVEWIDTH (INITIAL_WINDOW_WIDTH/32-4) #define MAX_NIVEHEIGHT (INITIAL_WINDOW_HEIGHT/32) /* How often variations of the space element appear form anim[1] 1=never, 0=allways */ #define SPACE_VARIATIONS 0.9 // rare /* Maximal length of string variables */ #define MAX_STRING_LENGTH 256 /* ---------- Types ---------- */ // ... in types.h /* ---------- Variables ---------- */ extern int gamemode; // are we playing or are we in the menu or nided? extern int nivewidth; // size of the nive extern int niveheight; extern int numperso; // number of players extern float bonus_freq; // enable even float numbers extern Personnage perso[MAX_NPERSO]; // personages in the game extern int compteur; // counter /* Size of the window */ //xx extern int window_width; //xx extern int window_height; /* Size of the playground */ //xx extern int plan_width; //xx extern int plan_height; /* Offset of the playground */ //xx extern int x_offset; //xx extern int y_offset; /* Resolution variables */ //xx extern Resolution resolution; /* Four directions */ extern const int dx[4], dy[4]; /* ---------- Functions ---------- */ extern void errormessage(char *message, char *param); /* allocate game plan = whole playing area */ extern void allocplan(Plan *p_plan); /* init game plan */ extern void initplan(Plan *p_plan); /* free game plan = whole playing area */ extern void freeplan(Plan *p_plan);