## Process this file with automake to produce Makefile.in. SUBDIRS = themes maps configdir=$(datadir)/$(PACKAGE) pixmapdir=$(datadir)/$(PACKAGE)/pixmaps icondir=$(datadir)/pixmaps Gamesdir=$(datadir)/gnome/apps/Games CPPFLAGS = -Wall ## Compile in the package data directory using -DPACKAGE_DATADIR. ## This provides an alternate directory to look in if gnome_datadir_file() ## fails to find a data file for this package. ## I hate putting in a hardcoded definition like this, but the answer to ## question 1.24 and 1.14.1 of the comp.unix.programmer FAQ seems to imply ## that this is what I should be doing. INCLUDES = -I$(top_srcdir) -I$(includedir) $(GNOME_INCLUDEDIR) \ -DG_LOG_DOMAIN=\"$(PACKAGE)\" \ -DGNOMELOCALEDIR=\""$(datadir)/locale"\" \ -DPACKAGE_DATADIR=\"$(configdir)\" \ -I../intl -I$(top_srcdir)/intl bin_PROGRAMS = bombermaze bombermaze_SOURCES = \ ui.cc \ ui.hh \ preferences.cc \ preferences.hh \ map.cc \ map.hh \ game.cc \ game.hh \ input.cc \ input.hh bombermaze_LDADD = $(GNOMEUI_LIBS) $(GNOME_LIBDIR) $(GDK_PIXBUF_LIBS) $(INTLLIBS) icon_DATA = $(PACKAGE).png pixmap_DATA = \ title.png Games_DATA = $(PACKAGE).desktop EXTRA_DIST = $(Games_DATA) \ $(icon_DATA) \ $(pixmap_DATA)