Change log for Bos Wars ----------------------- Version 2.4.1 (2007 9 2): - Fixed load/save bug (Jimmy Salmon) - Move to new map layout (Francois Beerten) - Added Portuguese translation (Giovanni Oliveira) - Made the language options menu more dynamic (Francois Beerten) - Added the ability to change directories in the file browser (Jimmy Salmon) - Using OpenGL is a run-time option (Jimmy Salmon) - Fixed compilation on OS X (Francois Beerten) Version 2.4.0 (2007 8 6): - Fixed bug loading a save game where a unit contains a unit that hasn't been loaded yet (Jimmy Salmon) - Add Czech translation (Radim Luža) - Fix building of static builds (Francois Beerten) - New introduction video (Xanax) - Added new tutorial (Jimmy Salmon) - Fixed clipped rectangle drawing with OpenGL (Jimmy Salmon) - Highlight selected listbox item so it's easier to see (Nehal Mistry) - Improve the detection of lua in SConstruct (Francois Beerten) - Add detection of strnlen in SConstruct (Francois Beerten) Version 2.4.0 prerelease (2007 7 3): - Added game types (Jimmy Salmon) - Added support for widescreen resolutions (Jimmy Salmon) - Update maps for the new economy (Francois Beerten) - Play a sound when receiving a chat message (Jimmy Salmon) - Fix attacks that could be shortened (Francois Beerten) - Add Spanish translation (Xavier Paz) - Renamed Development Yard into Aircraft Factory, with new voices (Loïs Taulelle) - Added ProductionEfficiency for hotspots (Jimmy Salmon) - Fixed starting resources game option (Jimmy Salmon) - Fixed several editor bugs (Jimmy Salmon) - Add Pitcher and Rafflesia plants (Xavier Paz, François Beerten) - Rebalanced unit characteristics (François Beerten) - Removed the crystals (François Beerten) - Make trees harvestable (Francois Beerten) - Added support for compressed textures with OpenGL (Jimmy Salmon) - Added EditorNeutralTypes for unit types that should always be assigned to the neutral player (Jimmy Salmon) - Removed GetPlayerData and SetPlayerData, use tolua instead (Jimmy Salmon) - New resource based economy (Jimmy Salmon, Francois Beerten) - Fix SConstruct for lua 5.1 (Francois Beerten) - Add unitstats.py tool that parses all unit stats and generates CSV file with all important stats or regenerates the scripts (Francois Beerten) - Add mingw cross-compiling build variant in SConstruct (Francois Beerten) - Add support for build variants in SConstruct (Francois Beerten) - Added turkish translation (Murat Senel) Version 2.3.0 (2007 3 4): - Fixed default trigger to correctly check for enemy units (Jimmy Salmon) - Added a script that generates all the distribution packages (Francois Beerten) - Added static building option (Francois Beerten) - Added autopackage configuration files (Francois Beerten) - Fixed network incompatibility between different architectures (Jimmy Salmon) - Renamed the project into Bos Wars (Francois Beerten) - Initialize the replay log when loading a saved game (Jimmy Salmon) - Support Lua 5.1 (Francois Beerten, Jimmy Salmon) - Don't count units under construction in GetNumUnitsAt (Jimmy Salmon) - Removed 'Do it now' message (Jimmy Salmon) - In SConstruct, seperate user build options from detection of libs and alike. This way, when SConstruct changes, the user build options are not lost any more. (Francois Beerten) - Fixed off by 1 preventing units from walking along the bottom and right edges of the map (Jimmy Salmon) - Changed PlayerMax to 8 (Jimmy Salmon) - Engine source code cleanups (Jimmy Salmon, Francois Beerten) - Removed features and dependencies in the engine not needed for Bos Wars (Jimmy Salmon, Francois Beerten) - Fixed crash when the ai builds a large, non-square building (Jimmy Salmon) - Make the engine use the current dir as the data dir (Francois Beerten) - Merged the Stratagus Engine into the project (Francois Beerten) - Show map size in the menus (Frank Loeffler) - Added danish translation (Bent Jakobsen) - Fix map lake.smp (Francois Beerten) - Fix extra OK button in sound options menu (Francois Beerten) The Stratagus engine got merged into Bos Wars. The file doc/stratagus-changeLog.html contains the list of changes made in Stratagus before the merge. Change log for Invasion: Battle of Survival ------------------------------------------- "Invasion: Battle of Survival" was the old name of Bos Wars. Version 2.0.1 (2006 12 17): - Updated french and "english" stratagus translations (Francois Beerten) - Fix allowed units in the elites campaign (Francois Beerten) Version 2.0 (2006 12 9): - Improved exit buttons and menu layout (Encolpe Degoute, Francois Beerten) - Updated french and german translations (Encolpe Degoute, Frank Loeffler) - Engineers cannot repair aircraft (Francois Beerten) - Speed up player leaving in multiplayer games (Francois Beerten) - Fixed bug #18333: Can't scroll to north-east using mouse cursor (Francois Beerten) - Added a tutorial campaign (Francois Beerten) - Added "help" messages in the tutorial (Francois Beerten and Rob Dawson) - Many bug fixes Version 2.0 Alpha (2006 11 2): - New map WetLands01 (Lois Taulelle) - Added new voices for new units (Lois Taulelle) - New Tutorial Base Map (Francois Beerten) - New Briefing screens (Francois Beerten) - New in-game menus (Jimmy Salmon, Francois Beerten) - Added translations (various authors) - New Victory and Defeat screens (TimberDragon, Francois Beerten) - New Multiplayer menus (Francois Beerten) - New background images (TimberDragon, p0ng) - Added completly new guichan based menus (Francois Beerten, Jimmy Salmon) - Added New Button Format (TimberDragon) - Added Nuclear Power Plant (TimberDragon, p0ng) - Added new building corpses (TimberDragon) - New graphics for the power generator unit (p0ng, TimberDragon) - New graphics for the dev yard (TimberDragon) - Add Jet and Bomber units (TimberDragon, Francois Beerten) - Add Cannon unit (TimberDragon, Francois Beerten) - Add Chopper unit (TimberDragon, Francois Beerten) - Add Antharus unit (Francois Beerten) - New Vehicle factory graphics (p0ng, TimberDragon) - New Vault graphics (p0ng, TimberDragon) - New Bridge map (TimberDragon, Francois Beerten) - New Missile Silo graphics (p0ng, TimberDragon) - New Research Factory graphics (p0ng, TimberDragon) - Added extra trees (TimberDragon, Francois Beerten) - Add sounds for Gun Turret unit (Lois Taulelle) - New Gun Turret graphics (Lois Taulelle, Francois Beerten, TimberDragon) - New hospital graphics (p0ng, TimberDragon) - Added Island map with roads and of course water (TimberDragon, Francois Beerten) - Added River image-based map. (TimberDragon, Francois Beerten) - Added Battlefield image-based map. (Francois Beerten) - Added a helper function for image-based maps. (Francois Beerten) - New units directory with automatic loading of the units. (Francois Beerten) - Added new map Antarticum. (Francois Beerten) - List all available campaigns in the campaigns directory automatically. (Francois Beerten) - Added the elites campaign. (Lois Taulelle) - Improved the graphical look of the in-game interface. (Francois Beerten) - Moved init and exit functions from DefineMenuItem to DefineMenu. (Francois Beerten) - Use GetNumOpponents instead of IfOpponents. (Francois Beerten) - Removed attack sound entry in unit definitions. (Francois Beerten) - Conversion of all animations to the new format. (Lois Taulelle) - Added artil unit. (TimberDragon, Lois Taulelle, Francois Beerten) - Added rocket tank unit. (TimberDragon, Lois Taulelle, Francois Beerten) - Added tank unit. (TimberDragon, Lois Taulelle, Francois Beerten) - Added sounds for the camera and radar unit. (micahf) - Replaced assault attack sound with a bearable one. (micahf) - Added tree unit. (TimberDragon, Francois Beerten) - Playlist created dynamically with music files found in the music subdirectory. (Francois Beerten) - Added radar unit. (Francois Beerten) - Added camera unit. (Frank Loeffler) - Make ingame text fit nicely in panels. (Francois Beerten) - Updated scripts to use DefineButtonStyle as required by newer Stratagus engine. (Jimmy Salmon, Francois Beerten) - Fixed maximum width for chat on the status line. (Francois Beerten) - Made the sound of the attacking assault unit weaker. The sound is bearable now. (Francois Beerten) - Fixed bug #8880 where an APC could load another APC. (Francois Beerten) For changes up to version 1.1 see the CVS repository at https://savannah.nongnu.org/cvs/?group=stratagus-bos.