-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- level02.sms - Tutorial map 2. -- -- (c) Copyright 2006 by Francois Berteen -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- --============================================================================= -- Define level 02 Map Presentation -- Load("maps/tutorial.map/setup.sms") unit= CreateUnit("unit-buggy", 0, {23, 44}) unit= CreateUnit("unit-engineer", 0, {25, 44}) DisallowAllUnits() DefineAllow("unit-engineer", AllowAll) DefineAllow("unit-powerplant", AllowAll) function GetOwnUnitsAmount(type) return ThisPlayer.UnitTypesCount[UnitTypeByIdent(type).Slot] end AddTrigger( function() return ThisPlayer.TotalNumUnits == 0 end, function() return StopGame(GameDefeat) end) AddTrigger( function() local e = GetOwnUnitsAmount("unit-engineer") local g = GetOwnUnitsAmount("unit-powerplant") return (e == 3 and g == 1) end, function() return StopGame(GameVictory) end) AddCampaignFinalAssault(4000, "Commander LL says: Too late !" )