// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name action_stand.cpp - The stand ground action. */ // // (c) Copyright 2000-2006 by Lutz Sammer and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Id: action_stand.cpp 8550 2007-02-10 12:33:10Z feb $ //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include #include "stratagus.h" #include "unit.h" #include "actions.h" /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /** ** Unit stands ground! ** ** @param unit Action handled for this unit pointer. */ void HandleActionStandGround(CUnit *unit) { ActionStillGeneric(unit, true); } //@}