// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name icons.h - The icons headerfile. */ // // (c) Copyright 1998-2007 by Lutz Sammer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __ICONS_H__ #define __ICONS_H__ //@{ #include #include /*---------------------------------------------------------------------------- -- Documentation ----------------------------------------------------------------------------*/ /** ** @class CIcon icons.h ** ** \#include "icons.h" ** ** This structure contains all informations about an icon. ** ** The icon structure members: ** ** CIcon::Ident ** ** Unique identifier of the icon, used to reference it in config ** files and during startup. Don't use this in game, use instead ** the pointer to this structure. ** ** CIcon::G ** ** Graphic image containing the loaded graphics. Loaded by ** LoadIcons(). All icons belonging to the same icon file shares ** this structure. ** ** CIcon::Frame ** ** Frame number in the graphic to display. */ /** ** @class IconConfig icons.h ** ** \#include "icons.h" ** ** This structure contains all configuration informations about an icon. ** ** IconConfig::Name ** ** Unique identifier of the icon, used to reference icons in config ** files and during startup. The name is resolved during game ** start and the pointer placed in the next field. ** @see CIcon::Ident ** ** IconConfig::Icon ** ** Pointer to an icon. This pointer is resolved during game start. */ /*---------------------------------------------------------------------------- -- Defines ----------------------------------------------------------------------------*/ #define IconActive 1 /// cursor on icon #define IconClicked 2 /// mouse button down on icon #define IconSelected 4 /// this the selected icon #define IconDisabled 8 /// icon disabled #define IconAutoCast 16 /// auto cast icon /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ class CGraphic; class CPlayer; class ButtonStyle; /// Icon: rectangle image used in menus class CIcon { public: CIcon(const std::string &ident); ~CIcon(); static CIcon *New(const std::string &ident); static CIcon *Get(const std::string &ident); /// Draw icon void DrawIcon(const CPlayer *player, int x, int y) const; /// Draw icon of a unit void DrawUnitIcon(const CPlayer *player, ButtonStyle *style, unsigned flags, int x, int y, const std::string &text) const; inline const std::string &GetIdent() { return this->Ident; } CGraphic *G; /// Graphic data int Frame; /// Frame number in graphic private: std::string Ident; /// Icon identifier }; /// Icon reference (used in config tables) class IconConfig { public: IconConfig() : Icon(NULL) {} void Load(); std::string Name; /// config icon name CIcon *Icon; /// icon pointer to use to run time }; extern std::map Icons; /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ extern void InitIcons(void); /// Init icons extern void LoadIcons(void); /// Load icons extern void CleanIcons(void); /// Cleanup icons /// Register CCL features extern void IconCclRegister(void); //@} #endif // !__ICONS_H__