// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name menus.h - The menu headerfile. */ // // (c) Copyright 1999-2007 by Andreas Arens and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __MENUS_H__ #define __MENUS_H__ //@{ /*---------------------------------------------------------------------------- -- Defines/Declarations ----------------------------------------------------------------------------*/ #define MI_FLAGS_ACTIVE 1 /// cursor on item #define MI_FLAGS_CLICKED 2 /// mouse button pressed down on item class ButtonStyle; /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /// Draw menu button extern void DrawMenuButton(ButtonStyle *style, unsigned flags, int x, int y, const std::string &text); /// Pre menu setup extern void PreMenuSetup(void); //@} #endif // !__MENUS_H__