// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name net_lowlevel.h - The network low level header file. */ // // (c) Copyright 1998-2007 by Lutz Sammer and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __NET_LOWLEVEL_H #define __NET_LOWLEVEL_H //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include #ifndef _MSC_VER #include #include #endif // Include system network headers #if defined(__WIN32__) || defined(WIN32) || defined(_WIN32) #define USE_WINSOCK #include #include #include //#include // MS Knowledge base fix for SIO_GET_INTERFACE_LIST with NT4.0 ++ #define SIO_GET_INTERFACE_LIST 0x4004747F #define IFF_UP 1 #define IFF_LOOPBACK 4 typedef struct _OLD_INTERFACE_INFO { unsigned long iiFlags; /* Interface flags */ SOCKADDR iiAddress; /* Interface address */ SOCKADDR iiBroadcastAddress; /* Broadcast address */ SOCKADDR iiNetmask; /* Network mask */ } OLD_INTERFACE_INFO; #define INTERFACE_INFO OLD_INTERFACE_INFO #else // UNIX #include #include #include #include #include #include #ifndef __BEOS__ #include #include #endif #define INVALID_SOCKET -1 #endif // !WIN32 #ifndef INADDR_NONE #define INADDR_NONE -1 #endif /*---------------------------------------------------------------------------- -- Defines ----------------------------------------------------------------------------*/ #define NIPQUAD(ad) \ (int)(((ad) >> 24) & 0xff), (int)(((ad) >> 16) & 0xff), \ (int)(((ad) >> 8) & 0xff), (int)((ad) & 0xff) #ifdef USE_WIN32 typedef SOCKET Socket; #else typedef int Socket; #endif /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ struct SocketSet { SocketSet() : MaxSockFD(0) {} void AddSocket(Socket socket); void DelSocket(Socket socket); std::vector Sockets; std::vector SocketReady; Socket MaxSockFD; }; /*---------------------------------------------------------------------------- -- Variables ----------------------------------------------------------------------------*/ extern int NetLastSocket; /// Last socket extern unsigned long NetLastHost; /// Last host number (net format) extern int NetLastPort; /// Last port number (net format) extern unsigned long NetLocalAddrs[]; /// Local IP-Addrs of this host (net format) /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /// Hardware dependend network init. extern int NetInit(void); /// Hardware dependend network exit. extern void NetExit(void); /// Resolve host in name or or colon dot notation. extern unsigned long NetResolveHost(const std::string &host); /// Get local IP from network file descriptor extern int NetSocketAddr(const Socket sock); /// Open a UDP Socket port. extern Socket NetOpenUDP(int port); /// Open a TCP Socket port. extern Socket NetOpenTCP(int port); /// Close a UDP socket port. extern void NetCloseUDP(Socket sockfd); /// Close a TCP socket port. extern void NetCloseTCP(Socket sockfd); /// Set socket to non-blocking extern int NetSetNonBlocking(Socket sockfd); /// Open a TCP connection. extern int NetConnectTCP(Socket sockfd, unsigned long addr, int port); /// Send through a UPD socket to a host:port. extern int NetSendUDP(Socket sockfd, unsigned long host, int port, const void *buf, int len); /// Send through a TCP socket extern int NetSendTCP(Socket sockfd, const void *buf, int len); /// Wait for socket ready. extern int NetSocketReady(Socket sockfd, int timeout); /// Wait for socket set ready. extern int NetSocketSetReady(SocketSet *sockfd, int timeout); /// Check if a socket in a socket set is ready. extern int NetSocketSetSocketReady(SocketSet *set, Socket socket); /// Receive from a UDP socket. extern int NetRecvUDP(Socket sockfd, void *buf, int len); /// Receive from a TCP socket. extern int NetRecvTCP(Socket sockfd, void *buf, int len); /// Listen for connections on a TCP socket extern int NetListenTCP(Socket sockfd); /// Accept a connection on a TCP socket extern Socket NetAcceptTCP(Socket sockfd); /// Add a socket to a socket set extern void NetAddSocket(SocketSet *set, Socket socket); /// Delete a socket from a socket set extern void NetDelSocket(SocketSet *set, Socket socket); //@} #endif // !__NET_LOWLEVEL_H