// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name pathfinder.h - The path finder headerfile. */ // // (c) Copyright 1998-2007 by Lutz Sammer, Russell Smith // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __PATHFINDER_H__ #define __PATHFINDER_H__ //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include "map.h" /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ class CUnit; /** ** Result codes of the pathfinder. ** ** @todo ** Another idea is SINT_MAX as reached, SINT_MIN as unreachable ** stop others how far to goal. */ enum _move_return_ { PF_FAILED = -3, /// This Pathfinder failed, try another PF_UNREACHABLE = -2, /// Unreachable stop PF_REACHED = -1, /// Reached goal stop PF_WAIT = 0, /// Wait, no time or blocked PF_MOVE = 1, /// On the way moving }; /** ** To remove pathfinder internals. Called if path destination changed. */ #define NewResetPath(unit) \ do { unit->Data.Move.Fast = 1; unit->Data.Move.Length = 0; } while (0) /*---------------------------------------------------------------------------- -- Variables ----------------------------------------------------------------------------*/ /// cost associated to move on a tile occupied by a fixed unit extern int AStarFixedUnitCrossingCost; /// cost associated to move on a tile occupied by a moving unit extern int AStarMovingUnitCrossingCost; /// Whether to have knowledge of terrain that we haven't visited yet extern bool AStarKnowUnseenTerrain; /// Cost of using a square we haven't seen before. extern int AStarUnknownTerrainCost; // // Convert heading into direction. // N NE E SE S SW W NW extern const int Heading2X[9]; extern const int Heading2Y[9]; extern const int XY2Heading[3][3]; /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /// Create a matrix for the old pathfinder extern unsigned char *CreateMatrix(void); /// Allocate a new matrix and initialize extern unsigned char *MakeMatrix(void); /// Get next element of the way to goal. extern int NewPath(CUnit *unit); /// Return distance to unit. extern int UnitReachable(const CUnit *unit, const CUnit *dst, int range); /// Can the unit 'src' reach the place x,y extern int PlaceReachable(const CUnit *src, int x, int y, int w, int h, int minrange, int maxrange); // // in astar.cpp // /// Returns the next element of the path extern int NextPathElement(CUnit *unit, int *xdp, int *ydp); /// Init the a* data structures extern void InitAStar(void); /// free the a* data structures extern void FreeAStar(void); /// Find and a* path for a unit extern int AStarFindPath(const CUnit *unit, int gx, int gy, int gw, int gh, int minrange, int maxrange, char *path); extern void SetAStarFixedUnitCrossingCost(int cost); extern int GetAStarFixedUnitCrossingCost(); extern void SetAStarMovingUnitCrossingCost(int cost); extern int GetAStarMovingUnitCrossingCost(); extern void SetAStarUnknownTerrainCost(int cost); extern int GetAStarUnknownTerrainCost(); //@} #endif // !__PATHFINDER_H__