// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name results.h - The game results headerfile. */ // // (c) Copyright 2002-2007 by Lutz Sammer, Francois Beerten and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __RESULTS_H__ #define __RESULTS_H__ //@{ /** ** Possible outcomes of the game. */ typedef enum GameResults { GameNoResult, /// Game has no result GameVictory, /// Game was won GameDefeat, /// Game was lost GameDraw, /// Game was draw GameQuitToMenu,/// Quit to menu GameRestart, /// Restart game }; /// Game results extern GameResults GameResult; /// Outcome of the game //@} #endif