// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name translate.h - The translate headerfile. */ // // (c) Copyright 2005-2007 by Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __TRANSLATE_H__ #define __TRANSLATE_H__ #include //@{ /// The PO containing the translations for the stratagus engine extern std::string StratagusTranslation; /// The PO containing the translations for the game itself extern std::string GameTranslation; /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /// Translate a string extern const char *Translate(const char *str); /// Add a translation extern void AddTranslation(const std::string &str1, const std::string &str2); /// Load a .po file extern void LoadPO(const std::string &file); /// Set the stratagus and game translations extern void SetTranslationsFiles(const std::string &stratagusfile, const std::string &gamefile); //@} #endif // !__TRANSLATE_H__