// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name unitsound.h - The unit sounds headerfile. */ // // (c) Copyright 1999-2007 by Lutz Sammer, Fabrice Rossi, // and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __UNITSOUND_H__ #define __UNITSOUND_H__ //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include "upgrade_structs.h" /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ class CSound; /** ** Sound definition */ class SoundConfig { public: SoundConfig() : Sound(NULL) {} SoundConfig(std::string name) : Name(name), Sound(NULL) {} std::string Name; /// config sound name CSound *Sound; /// identifier send to sound server }; /** ** The sounds of the units. ** ** Played for the various events. */ class CUnitSound { public: SoundConfig Selected; /// selected by user SoundConfig Acknowledgement; /// acknowledge of use command SoundConfig Ready; /// unit training... ready SoundConfig Repair; /// unit repairing SoundConfig Harvest; /// unit harvesting SoundConfig Help; /// unit is attacked SoundConfig Dead; /// unit is killed }; /*---------------------------------------------------------------------------- -- Variables ----------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /** ** Loads sounds defined in unitsound.c. Should be replaced by ccl loading of ** sounds. */ extern void LoadUnitSounds(void); /** ** Performs the mapping between sound names and CSound* for each unit type. ** Set ranges for some sounds (infinite range for acknowledge and help sounds). */ extern void MapUnitSounds(void); //@} #endif // !__UNITSOUND_H__