// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name upgrade.h - The upgrades headerfile. */ // // (c) Copyright 1999-2007 by Vladi Belperchinov-Shabanski and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef __UPGRADE_H__ #define __UPGRADE_H__ //@{ /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ class CFile; class CPlayer; /*---------------------------------------------------------------------------- -- General/Map functions ----------------------------------------------------------------------------*/ /// save the upgrades extern void SaveUpgrades(CFile *file); /// Register CCL features for upgrades extern void UpgradesCclRegister(void); // AllowStruct will be static in the player so will be // load/saved with the player struct extern int UnitTypeIdByIdent(const std::string &sid); /*---------------------------------------------------------------------------- -- Allow(s) ----------------------------------------------------------------------------*/ // all the following functions are just map handlers, no specific notes // id -- unit type id, af -- `A'llow/`F'orbid extern int UnitIdAllowed(const CPlayer *player, int id); //@} #endif // !__UPGRADE_H__