// ____ _ __ // / __ )____ _____ | | / /___ ___________ // / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ // / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) // /_____/\____/____/ |__/|__/\__,_/_/ /____/ // // A futuristic real-time strategy game. // This file is part of Bos Wars. // /**@name upgrade.cpp - The upgrade/allow functions. */ // // (c) Copyright 1999-2007 by Vladi Belperchinov-Shabanski and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Id: upgrade.cpp 8768 2007-04-17 02:45:07Z jim4 $ //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include #include #include #include "stratagus.h" #include #include #include #include "upgrade.h" #include "player.h" #include "interface.h" #include "map.h" #include "script.h" #include "spells.h" #include "unit.h" #include "unittype.h" #include "actions.h" #include "iolib.h" #include "myendian.h" #include "util.h" /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ static void AllowUnitId(CPlayer *player, int id, int units); /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /** ** Save state of the dependencies to file. ** ** @param file Output file. */ void SaveUpgrades(CFile *file) { file->printf("\n-- -----------------------------------------\n"); file->printf("-- MODULE: upgrades $Id: upgrade.cpp 8768 2007-04-17 02:45:07Z jim4 $\n\n"); // // Save the allow // for (std::vector::size_type i = 0; i < UnitTypes.size(); ++i) { file->printf("DefineUnitAllow(\"%s\", ", UnitTypes[i]->Ident.c_str()); for (int p = 0; p < PlayerMax; ++p) { if (p) { file->printf(", "); } file->printf("%d", Players[p].Allow.Units[i]); } file->printf(")\n"); } file->printf("\n"); } /*---------------------------------------------------------------------------- -- Ccl part of upgrades ----------------------------------------------------------------------------*/ /** ** Define which units are allowed and how much. */ static int CclDefineUnitAllow(lua_State *l) { const char *ident; int i; int args; int j; int id; args = lua_gettop(l); j = 0; ident = LuaToString(l, j + 1); ++j; if (strncmp(ident, "unit-", 5)) { DebugPrint(" wrong ident %s\n" _C_ ident); return 0; } id = UnitTypeIdByIdent(ident); i = 0; for (; j < args && i < PlayerMax; ++j) { AllowUnitId(&Players[i], id, LuaToNumber(l, j + 1)); ++i; } return 0; } /** ** Define which units/upgrades are allowed. */ static int CclDefineAllow(lua_State *l) { const char *ident; const char *ids; int i; int n; int args; int j; int id; args = lua_gettop(l); for (j = 0; j < args; ++j) { ident = LuaToString(l, j + 1); ++j; ids = LuaToString(l, j + 1); n = strlen(ids); if (n > PlayerMax) { fprintf(stderr, "%s: Allow string too long %d\n", ident, n); n = PlayerMax; } if (!strncmp(ident, "unit-", 5)) { id = UnitTypeIdByIdent(ident); for (i = 0; i < n; ++i) { if (ids[i] == 'A') { AllowUnitId(&Players[i], id, UnitMax); } else if (ids[i] == 'F') { AllowUnitId(&Players[i], id, 0); } } } else { DebugPrint(" wrong ident %s\n" _C_ ident); } } return 0; } /** ** Register CCL features for upgrades. */ void UpgradesCclRegister(void) { lua_register(Lua, "DefineAllow", CclDefineAllow); lua_register(Lua, "DefineUnitAllow", CclDefineUnitAllow); } /*---------------------------------------------------------------------------- -- General/Map functions ----------------------------------------------------------------------------*/ // AllowStruct will be static in the player so will be // load/saved with the player struct /** ** UnitType ID by identifier. ** ** @param ident The unit-type identifier. ** @return Unit-type ID (int) or -1 if not found. */ int UnitTypeIdByIdent(const std::string &ident) { const CUnitType *type; if ((type = UnitTypeByIdent(ident))) { return type->Slot; } DebugPrint(" fix this %s\n" _C_ ident.c_str()); Assert(0); return -1; } /*---------------------------------------------------------------------------- -- Allow(s) ----------------------------------------------------------------------------*/ // all the following functions are just map handlers, no specific notes /** ** Change allow for a unit-type. ** ** @param player Player to change ** @param id unit type id ** @param units maximum amount of units allowed */ static void AllowUnitId(CPlayer *player, int id, int units) { player->Allow.Units[id] = units; } /** ** Return the allow state of the unit. ** ** @param player Check state of this player. ** @param id Unit identifier. ** ** @return the allow state of the unit. */ int UnitIdAllowed(const CPlayer *player, int id) { Assert(id >= 0 && id < UnitTypeMax); return player->Allow.Units[id]; } //@}