-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(11, 12) Players[0].EnergyStored = 5000 Players[0].MagmaStored = 2000 Players[0].AiName = "ai-default" Players[1]:SetStartView(50, 46) Players[1].EnergyStored = 5000 Players[1].MagmaStored = 2000 Players[1].AiName = "ai-default" Players[2]:SetStartView(46, 10) Players[2].EnergyStored = 5000 Players[2].MagmaStored = 2000 Players[2].AiName = "ai-default" Players[3]:SetStartView(15, 44) Players[3].EnergyStored = 5000 Players[3].MagmaStored = 2000 Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].MagmaStored = 0 Players[4].EnergyStored = 0 Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].MagmaStored = 0 Players[5].EnergyStored = 0 Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].MagmaStored = 0 Players[6].EnergyStored = 0 Players[6].AiName = "ai-default" Players[7]:SetStartView(0, 0) Players[7].MagmaStored = 0 Players[7].EnergyStored = 0 Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath().."/terrain.lua") -- place units CreateUnit("unit-vault", 0, {11, 12}) CreateUnit("unit-vault", 1, {50, 46}) CreateUnit("unit-vault", 2, {46, 10}) CreateUnit("unit-vault", 3, {15, 44}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {16, 50}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {4, 11}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {55, 8}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {59, 44}) CreateUnit("unit-rock-2", PlayerNumNeutral, {32, 30}) CreateUnit("unit-harvester", 3, {13, 44}) CreateUnit("unit-harvester", 2, {54, 13}) CreateUnit("unit-engineer", 2, {48, 7}) CreateUnit("unit-engineer", 2, {46, 7}) CreateUnit("unit-rock-3", PlayerNumNeutral, {31, 30}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {9, 46}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {6, 6}) CreateUnit("unit-engineer", 3, {21, 52}) CreateUnit("unit-engineer", 3, {21, 50}) CreateUnit("unit-engineer", 3, {20, 50}) CreateUnit("unit-engineer", 3, {23, 53}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 62}) CreateUnit("unit-hotspot", PlayerNumNeutral, {59, 3}) CreateUnit("unit-hotspot", PlayerNumNeutral, {11, 51}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {59, 52}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {50, 2}) CreateUnit("unit-hotspot", PlayerNumNeutral, {12, 4}) CreateUnit("unit-engineer", 1, {57, 51}) CreateUnit("unit-engineer", 2, {48, 5}) CreateUnit("unit-engineer", 1, {56, 50}) CreateUnit("unit-engineer", 1, {53, 52}) CreateUnit("unit-engineer", 1, {56, 52}) CreateUnit("unit-engineer", 2, {50, 6}) CreateUnit("unit-engineer", 0, {10, 9}) CreateUnit("unit-engineer", 0, {11, 8}) CreateUnit("unit-engineer", 0, {12, 9}) CreateUnit("unit-engineer", 0, {13, 8}) CreateUnit("unit-harvester", 0, {9, 12}) CreateUnit("unit-rock-6", PlayerNumNeutral, {29, 30}) CreateUnit("unit-rock-5", PlayerNumNeutral, {33, 31}) CreateUnit("unit-harvester", 1, {57, 48}) CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 34}) CreateUnit("unit-hotspot", PlayerNumNeutral, {31, 25}) CreateUnit("unit-hotspot", PlayerNumNeutral, {36, 30}) CreateUnit("unit-hotspot", PlayerNumNeutral, {29, 35}) CreateUnit("unit-hotspot", PlayerNumNeutral, {26, 33}) CreateUnit("unit-hotspot", PlayerNumNeutral, {35, 27}) CreateUnit("unit-hotspot", PlayerNumNeutral, {26, 30}) CreateUnit("unit-hotspot", PlayerNumNeutral, {28, 27}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {23, 38}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {13, 30}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {44, 37}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {40, 22}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {22, 21}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 6}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {58, 26}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 50}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {0, 30}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 0}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {49, 27}) CreateUnit("unit-hotspot", PlayerNumNeutral, {59, 56})