-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(0, 0) Players[0].MagmaStored = 2000 Players[0].EnergyStored = 1000 Players[0].AiName = "ai-default" Players[1]:SetStartView(63, 63) Players[1].MagmaStored = 2000 Players[1].EnergyStored = 1000 Players[1].AiName = "ai-default" Players[2]:SetStartView(0, 0) Players[2].MagmaStored = 2000 Players[2].EnergyStored = 1000 Players[2].AiName = "ai-default" Players[3]:SetStartView(0, 0) Players[3].MagmaStored = 2000 Players[3].EnergyStored = 1000 Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].MagmaStored = 2000 Players[4].EnergyStored = 1000 Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].MagmaStored = 2000 Players[5].EnergyStored = 1000 Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].MagmaStored = 2000 Players[6].EnergyStored = 1000 Players[6].AiName = "ai-default" Players[7]:SetStartView(0, 0) Players[7].MagmaStored = 2000 Players[7].EnergyStored = 1000 Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath().."/terrain.lua") -- place units CreateUnit("unit-vault", 0, {3, 17}) CreateUnit("unit-vault", 1, {54, 17}) CreateUnit("unit-hotspot", PlayerNumNeutral, {6, 30}) CreateUnit("unit-hotspot", PlayerNumNeutral, {57, 29}) CreateUnit("unit-hotspot", PlayerNumNeutral, {23, 31}) CreateUnit("unit-hotspot", PlayerNumNeutral, {44, 28}) CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 31}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {15, 34}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {29, 28}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {41, 34}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {51, 27}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {6, 34}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {14, 28}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {25, 35}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 35}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {43, 25}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {52, 33}) CreateUnit("unit-hotspot", PlayerNumNeutral, {31, 3}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {31, 9}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {26, 4}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {36, 3}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {28, 61}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 55}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {38, 60}) CreateUnit("unit-hotspot", PlayerNumNeutral, {33, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 2}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 0}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 2}) CreateUnit("unit-tree", PlayerNumNeutral, {60, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {15, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 2}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 1}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 3}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {16, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {19, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 1}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 3}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {14, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {5, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 1}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 6}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {16, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {13, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 11}) CreateUnit("unit-tree03", PlayerNumNeutral, {22, 9}) CreateUnit("unit-tree03", PlayerNumNeutral, {23, 9}) CreateUnit("unit-tree03", PlayerNumNeutral, {23, 10}) CreateUnit("unit-tree03", PlayerNumNeutral, {24, 12}) CreateUnit("unit-tree03", PlayerNumNeutral, {25, 13}) CreateUnit("unit-tree03", PlayerNumNeutral, {21, 8}) CreateUnit("unit-tree03", PlayerNumNeutral, {29, 12}) CreateUnit("unit-tree03", PlayerNumNeutral, {40, 14}) CreateUnit("unit-tree03", PlayerNumNeutral, {37, 11}) CreateUnit("unit-tree03", PlayerNumNeutral, {18, 2}) CreateUnit("unit-tree04", PlayerNumNeutral, {20, 12}) CreateUnit("unit-tree04", PlayerNumNeutral, {23, 16}) CreateUnit("unit-tree04", PlayerNumNeutral, {23, 12}) CreateUnit("unit-tree04", PlayerNumNeutral, {26, 17}) CreateUnit("unit-tree04", PlayerNumNeutral, {20, 15}) CreateUnit("unit-tree04", PlayerNumNeutral, {43, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {43, 15}) CreateUnit("unit-tree04", PlayerNumNeutral, {42, 19}) CreateUnit("unit-tree04", PlayerNumNeutral, {41, 19}) CreateUnit("unit-tree04", PlayerNumNeutral, {40, 20}) CreateUnit("unit-tree04", PlayerNumNeutral, {39, 19}) CreateUnit("unit-tree04", PlayerNumNeutral, {37, 25}) CreateUnit("unit-tree04", PlayerNumNeutral, {25, 20}) CreateUnit("unit-tree03", PlayerNumNeutral, {27, 29}) CreateUnit("unit-tree03", PlayerNumNeutral, {28, 26}) CreateUnit("unit-tree02", PlayerNumNeutral, {29, 27}) CreateUnit("unit-tree02", PlayerNumNeutral, {36, 56}) CreateUnit("unit-tree02", PlayerNumNeutral, {36, 7}) CreateUnit("unit-tree02", PlayerNumNeutral, {55, 43}) CreateUnit("unit-tree02", PlayerNumNeutral, {8, 45}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {7, 55}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {58, 53}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {11, 6}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {56, 8}) CreateUnit("unit-powerplant", 0, {2, 7}) CreateUnit("unit-powerplant", 1, {60, 9}) CreateUnit("unit-engineer", 0, {7, 23}) CreateUnit("unit-engineer", 0, {9, 21}) CreateUnit("unit-engineer", 1, {53, 22}) CreateUnit("unit-engineer", 1, {56, 24}) CreateUnit("unit-assault", 1, {51, 22}) CreateUnit("unit-assault", 1, {53, 24}) CreateUnit("unit-assault", 0, {6, 25}) CreateUnit("unit-assault", 0, {10, 23}) CreateUnit("unit-nuke", 1, {4, 48}) CreateUnit("unit-nuke", 0, {55, 46}) CreateUnit("unit-cam", 0, {15, 30}) CreateUnit("unit-cam", 1, {51, 30}) CreateUnit("unit-rock-2", PlayerNumNeutral, {16, 40}) CreateUnit("unit-rock-2", PlayerNumNeutral, {17, 52}) CreateUnit("unit-rock-2", PlayerNumNeutral, {15, 62}) CreateUnit("unit-rock-2", PlayerNumNeutral, {35, 58}) CreateUnit("unit-rock-2", PlayerNumNeutral, {56, 58}) CreateUnit("unit-rock-2", PlayerNumNeutral, {49, 40}) CreateUnit("unit-rock-2", PlayerNumNeutral, {47, 15}) CreateUnit("unit-rock-2", PlayerNumNeutral, {48, 24}) CreateUnit("unit-rock-2", PlayerNumNeutral, {39, 8}) CreateUnit("unit-rock-2", PlayerNumNeutral, {26, 8}) CreateUnit("unit-rock-2", PlayerNumNeutral, {18, 13}) CreateUnit("unit-rock-3", PlayerNumNeutral, {62, 15}) CreateUnit("unit-rock-3", PlayerNumNeutral, {53, 5}) CreateUnit("unit-rock-3", PlayerNumNeutral, {16, 3}) CreateUnit("unit-rock-3", PlayerNumNeutral, {1, 12}) CreateUnit("unit-rock-5", PlayerNumNeutral, {11, 30}) CreateUnit("unit-rock-5", PlayerNumNeutral, {19, 28}) CreateUnit("unit-rock-5", PlayerNumNeutral, {41, 27}) CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 33}) CreateUnit("unit-rock-5", PlayerNumNeutral, {32, 7}) CreateUnit("unit-rock-5", PlayerNumNeutral, {22, 35}) CreateUnit("unit-tree03", PlayerNumNeutral, {40, 23}) CreateUnit("unit-tree03", PlayerNumNeutral, {56, 11}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 9}) CreateUnit("unit-tree03", PlayerNumNeutral, {59, 3}) CreateUnit("unit-tree03", PlayerNumNeutral, {62, 25}) CreateUnit("unit-tree03", PlayerNumNeutral, {42, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {19, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {13, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {8, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {7, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {8, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {19, 36}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {62, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {63, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {61, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {62, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 35})