-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(9, 38) Players[0].EnergyStored = 6000 Players[0].MagmaStored = 2000 Players[0].AiName = "ai-default" Players[1]:SetStartView(58, 50) Players[1].EnergyStored = 6000 Players[1].MagmaStored = 2000 Players[1].AiName = "ai-default" Players[2]:SetStartView(0, 0) Players[2].EnergyStored = 0 Players[2].MagmaStored = 0 Players[2].AiName = "ai-default" Players[3]:SetStartView(0, 0) Players[3].EnergyStored = 0 Players[3].MagmaStored = 0 Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].EnergyStored = 0 Players[4].MagmaStored = 0 Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].EnergyStored = 0 Players[5].MagmaStored = 0 Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].EnergyStored = 0 Players[6].MagmaStored = 0 Players[6].AiName = "ai-default" Players[7]:SetStartView(0, 0) Players[7].EnergyStored = 0 Players[7].MagmaStored = 0 Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath().."/terrain.lua") -- place units CreateUnit("unit-vault", 0, {7, 32}) CreateUnit("unit-vault", 1, {58, 44}) CreateUnit("unit-engineer", 1, {57, 47}) CreateUnit("unit-engineer", 1, {59, 50}) CreateUnit("unit-engineer", 1, {61, 50}) CreateUnit("unit-engineer", 1, {59, 51}) CreateUnit("unit-engineer", 1, {57, 49}) CreateUnit("unit-engineer", 0, {6, 36}) CreateUnit("unit-engineer", 0, {6, 37}) CreateUnit("unit-engineer", 0, {8, 38}) CreateUnit("unit-engineer", 0, {10, 38}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {2, 37}) CreateUnit("unit-tree04", PlayerNumNeutral, {14, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 32}) CreateUnit("unit-rock-5", PlayerNumNeutral, {11, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 33}) CreateUnit("unit-tree03", PlayerNumNeutral, {6, 19}) CreateUnit("unit-tree03", PlayerNumNeutral, {4, 17}) CreateUnit("unit-tree04", PlayerNumNeutral, {15, 19}) CreateUnit("unit-tree03", PlayerNumNeutral, {2, 19}) CreateUnit("unit-tree03", PlayerNumNeutral, {13, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 18}) CreateUnit("unit-tree04", PlayerNumNeutral, {22, 34}) CreateUnit("unit-tree04", PlayerNumNeutral, {19, 39}) CreateUnit("unit-tree04", PlayerNumNeutral, {18, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 43}) CreateUnit("unit-tree03", PlayerNumNeutral, {20, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {13, 13}) CreateUnit("unit-tree04", PlayerNumNeutral, {19, 44}) CreateUnit("unit-tree03", PlayerNumNeutral, {20, 46}) CreateUnit("unit-tree03", PlayerNumNeutral, {19, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {8, 18}) CreateUnit("unit-tree03", PlayerNumNeutral, {7, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {8, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {5, 18}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {52, 58}) CreateUnit("unit-hotspot", PlayerNumNeutral, {31, 10}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {8, 42}) CreateUnit("unit-hotspot", PlayerNumNeutral, {10, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {15, 6}) CreateUnit("unit-tree04", PlayerNumNeutral, {12, 7}) CreateUnit("unit-tree04", PlayerNumNeutral, {11, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {16, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {13, 6}) CreateUnit("unit-rocksfield", PlayerNumNeutral, {60, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {59, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {58, 39}) CreateUnit("unit-tree03", PlayerNumNeutral, {57, 39}) CreateUnit("unit-tree03", PlayerNumNeutral, {60, 38}) CreateUnit("unit-tree04", PlayerNumNeutral, {60, 36}) CreateUnit("unit-tree04", PlayerNumNeutral, {57, 40}) CreateUnit("unit-tree04", PlayerNumNeutral, {37, 24}) CreateUnit("unit-tree04", PlayerNumNeutral, {38, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 12}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 13}) CreateUnit("unit-tree03", PlayerNumNeutral, {46, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {44, 15}) CreateUnit("unit-tree04", PlayerNumNeutral, {45, 11}) CreateUnit("unit-tree04", PlayerNumNeutral, {13, 9}) CreateUnit("unit-tree03", PlayerNumNeutral, {12, 9}) CreateUnit("unit-tree03", PlayerNumNeutral, {14, 8}) CreateUnit("unit-tree03", PlayerNumNeutral, {12, 11}) CreateUnit("unit-tree04", PlayerNumNeutral, {13, 12}) CreateUnit("unit-hotspot", PlayerNumNeutral, {3, 28}) CreateUnit("unit-hotspot", PlayerNumNeutral, {52, 44}) CreateUnit("unit-hotspot", PlayerNumNeutral, {6, 1}) CreateUnit("unit-hotspot", PlayerNumNeutral, {35, 2}) CreateUnit("unit-hotspot", PlayerNumNeutral, {27, 4}) CreateUnit("unit-hotspot", PlayerNumNeutral, {43, 17}) CreateUnit("unit-hotspot", PlayerNumNeutral, {19, 4}) CreateUnit("unit-hotspot", PlayerNumNeutral, {1, 8}) CreateUnit("unit-hotspot", PlayerNumNeutral, {38, 7}) CreateUnit("unit-hotspot", PlayerNumNeutral, {27, 9}) CreateUnit("unit-hotspot", PlayerNumNeutral, {10, 5}) CreateUnit("unit-hotspot", PlayerNumNeutral, {38, 0}) CreateUnit("unit-hotspot", PlayerNumNeutral, {1, 1}) CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 15}) CreateUnit("unit-hotspot", PlayerNumNeutral, {9, 10}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {1, 14}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {13, 22}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {4, 25}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {18, 29}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {14, 49}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {4, 52}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {14, 56}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {6, 61}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {43, 27}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {40, 23}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {49, 24}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {51, 38}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {45, 42}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {49, 50}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {45, 57}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 55}) CreateUnit("unit-hotspot", PlayerNumNeutral, {0, 20})