-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(9, 18) Players[0].MagmaStored = 700 Players[0].EnergyStored = 350 Players[0].AiName = "ai-default" Players[1]:SetStartView(42, 44) Players[1].MagmaStored = 700 Players[1].EnergyStored = 350 Players[1].AiName = "ai-default" Players[2]:SetStartView(0, 0) Players[2].AiName = "ai-default" Players[3]:SetStartView(0, 0) Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].AiName = "ai-default" Players[7]:SetStartView(16, 22) Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath() .. "/terrain.lua") -- place units unit= CreateUnit("unit-tree", PlayerNumNeutral, {11, 9}) unit= CreateUnit("unit-rocksfield", PlayerNumNeutral, {51, 38}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 41}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {10, 5}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {8, 32}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 40}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {54, 44}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {50, 42}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {51, 37}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {57, 39}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {56, 39}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {53, 34}) unit= CreateUnit("unit-gturret", 0, {16, 18}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {51, 48}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {57, 43}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {55, 41}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {22, 17}) unit= CreateUnit("unit-assault", 0, {9, 26}) unit= CreateUnit("unit-vault", 1, {45, 47}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {44, 26}) unit= CreateUnit("unit-vault", 0, {7, 10}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {32, 34}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 40}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {37, 53}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 39}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {31, 36}) unit= CreateUnit("unit-tree04", PlayerNumNeutral, {23, 44}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {33, 36}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {8, 4}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {31, 33}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {13, 6}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {13, 7}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {18, 8}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {22, 10}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {15, 8}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {16, 6}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {15, 7}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {17, 7}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {32, 38}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {12, 8}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {15, 12}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {19, 10}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {37, 26}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {39, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {38, 30}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {36, 29}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {33, 33}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {38, 35}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {36, 38}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {44, 31}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {18, 47}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 52}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 37}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 42}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {24, 56}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 42}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {17, 42}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {21, 26}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {31, 39}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 49}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {40, 43}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {27, 23}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 23}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 24}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 37}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {47, 35}) unit= CreateUnit("unit-tree04", PlayerNumNeutral, {14, 44}) unit= CreateUnit("unit-assault", 1, {48, 37}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {43, 35}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {29, 19}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 15}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {19, 16}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {35, 32}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {7, 6}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 40}) unit= CreateUnit("unit-engineer", 0, {6, 16}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {55, 42}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {13, 8}) unit= CreateUnit("unit-engineer", 1, {43, 46}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {5, 8}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {12, 29}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {30, 35}) unit= CreateUnit("unit-engineer", 1, {42, 47}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {31, 35}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {23, 41}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {33, 35}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {32, 36}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {17, 30}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {15, 31}) unit= CreateUnit("unit-tree04", PlayerNumNeutral, {13, 51}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {30, 39}) unit= CreateUnit("unit-camp", 1, {35, 46}) unit= CreateUnit("unit-cam", 1, {46, 32}) unit= CreateUnit("unit-cam", 1, {23, 47}) unit= CreateUnit("unit-engineer", 0, {6, 18}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 39}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {27, 39}) unit= CreateUnit("unit-rock-5", PlayerNumNeutral, {6, 11}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {15, 17}) unit= CreateUnit("unit-tree04", PlayerNumNeutral, {16, 47}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {14, 45}) unit= CreateUnit("unit-rock-2", PlayerNumNeutral, {36, 43}) unit= CreateUnit("unit-gturret", 0, {7, 29}) unit= CreateUnit("unit-camp", 0, {9, 18}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {43, 26}) unit= CreateUnit("unit-rock-2", PlayerNumNeutral, {14, 50}) unit= CreateUnit("unit-rock-4", PlayerNumNeutral, {20, 50}) unit= CreateUnit("unit-rock-3", PlayerNumNeutral, {22, 53}) unit= CreateUnit("unit-rock-3", PlayerNumNeutral, {17, 55}) unit= CreateUnit("unit-tree04", PlayerNumNeutral, {19, 43}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {39, 19}) unit= CreateUnit("unit-rock-4", PlayerNumNeutral, {35, 41}) unit= CreateUnit("unit-rock-1", PlayerNumNeutral, {37, 42}) unit= CreateUnit("unit-rock-4", PlayerNumNeutral, {34, 44}) unit= CreateUnit("unit-rock-3", PlayerNumNeutral, {5, 5}) unit= CreateUnit("unit-rock-4", PlayerNumNeutral, {7, 8}) unit= CreateUnit("unit-rock-1", PlayerNumNeutral, {4, 7}) unit= CreateUnit("unit-rock-2", PlayerNumNeutral, {6, 7}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {29, 38}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {13, 49}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {30, 56}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {11, 53}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {13, 55}) unit= CreateUnit("unit-rocksfield", PlayerNumNeutral, {3, 26}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {30, 36}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {18, 32}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {26, 27}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {19, 33}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 33}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 29}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {19, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 30}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 29}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {21, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {22, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 26}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 27}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {18, 28}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {22, 31}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {22, 32}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 29}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {16, 33}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {20, 31}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {25, 24}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 20}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 21}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {29, 22}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {28, 23}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {31, 18}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {32, 20}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {33, 18}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {37, 17}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {35, 17}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {24, 43}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {51, 42}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {53, 42}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {49, 43}) unit= CreateUnit("unit-tree", PlayerNumNeutral, {47, 24}) unit= CreateUnit("unit-rock-4", PlayerNumNeutral, {20, 56}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {15, 44}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {17, 45}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {20, 47}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {23, 49}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {24, 51}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {24, 54}) unit= CreateUnit("unit-gturret", PlayerNumNeutral, {19, 45}) unit= CreateUnit("unit-hotspot", PlayerNumNeutral, {16, 51})