-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(19, 19) Players[0].EnergyStored = 1000 Players[0].MagmaStored = 2000 Players[0].AiName = "ai-default" Players[1]:SetStartView(43, 48) Players[1].EnergyStored = 1000 Players[1].MagmaStored = 2000 Players[1].AiName = "ai-default" Players[2]:SetStartView(0, 0) Players[2].EnergyStored = 1000 Players[2].MagmaStored = 2000 Players[2].AiName = "ai-default" Players[3]:SetStartView(0, 0) Players[3].EnergyStored = 1000 Players[3].MagmaStored = 2000 Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].EnergyStored = 1000 Players[4].MagmaStored = 2000 Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].EnergyStored = 1000 Players[5].MagmaStored = 2000 Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].EnergyStored = 1000 Players[6].MagmaStored = 2000 Players[6].AiName = "ai-default" Players[7]:SetStartView(0, 0) Players[7].EnergyStored = 1000 Players[7].MagmaStored = 2000 Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath().."/terrain.lua") -- place units CreateUnit("unit-engineer", 1, {57, 51}) CreateUnit("unit-engineer", 1, {56, 50}) CreateUnit("unit-engineer", 0, {10, 7}) CreateUnit("unit-engineer", 1, {56, 52}) CreateUnit("unit-engineer", 0, {11, 8}) CreateUnit("unit-engineer", 0, {10, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 33}) CreateUnit("unit-harvester", 1, {54, 61}) CreateUnit("unit-harvester", 0, {7, 9}) CreateUnit("unit-camp", 0, {20, 11}) CreateUnit("unit-radar", 0, {15, 18}) CreateUnit("unit-vfac", 1, {52, 28}) CreateUnit("unit-radar", 1, {47, 52}) CreateUnit("unit-vault", 1, {36, 41}) CreateUnit("unit-camp", 1, {37, 55}) CreateUnit("unit-vault", 0, {17, 19}) CreateUnit("unit-vfac", 0, {2, 24}) CreateUnit("unit-buggy", 1, {46, 43}) CreateUnit("unit-buggy", 0, {17, 29}) CreateUnit("unit-rock-5", PlayerNumNeutral, {30, 24}) CreateUnit("unit-rock-5", PlayerNumNeutral, {30, 40}) CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 24}) CreateUnit("unit-rock-5", PlayerNumNeutral, {14, 56}) CreateUnit("unit-rock-5", PlayerNumNeutral, {46, 8}) CreateUnit("unit-rock-5", PlayerNumNeutral, {14, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {13, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {17, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {17, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {17, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {15, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 36}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 36}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 37}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {58, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 1}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 2}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 3}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 3}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {15, 37}) CreateUnit("unit-tree", PlayerNumNeutral, {14, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 43}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 4}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 7}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 8}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {20, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {22, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {23, 55}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {7, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {8, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {9, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 43}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {5, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 49}) CreateUnit("unit-tree", PlayerNumNeutral, {25, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {26, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {27, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 11}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 10}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 9}) CreateUnit("unit-tree", PlayerNumNeutral, {57, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {57, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {56, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {55, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {55, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {55, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {57, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {41, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {30, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {37, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {34, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {31, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 33}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {10, 22}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {46, 45}) CreateUnit("unit-hotspot", PlayerNumNeutral, {57, 4}) CreateUnit("unit-hotspot", PlayerNumNeutral, {5, 61}) CreateUnit("unit-engineer", 1, {8, 60}) CreateUnit("unit-engineer", 0, {56, 8}) CreateUnit("unit-hotspot", PlayerNumNeutral, {27, 32}) CreateUnit("unit-hotspot", PlayerNumNeutral, {33, 34}) CreateUnit("unit-hotspot", PlayerNumNeutral, {23, 38}) CreateUnit("unit-hotspot", PlayerNumNeutral, {28, 42}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {20, 32}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 41}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {4, 31}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {54, 37}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {2, 50}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {62, 8}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {34, 8}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {32, 54}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {60, 55}) CreateUnit("unit-weakhotspot", PlayerNumNeutral, {3, 4})