-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- Copyright 2007 Invasion Team -- File licensed under the GNU GPL version 2. -- player configuration Players[0]:SetStartView(23, 39) Players[0].MagmaStored = 0 Players[0].EnergyStored = 0 Players[0].AiName = "ai-default" Players[1]:SetStartView(60, 3) Players[1].MagmaStored = 1000 Players[1].EnergyStored = 1200 Players[1].AiName = "ai-default" Players[2]:SetStartView(0, 0) Players[2].MagmaStored = 1000 Players[2].EnergyStored = 1200 Players[2].AiName = "ai-default" Players[3]:SetStartView(0, 0) Players[3].MagmaStored = 2000 Players[3].EnergyStored = 1000 Players[3].AiName = "ai-default" Players[4]:SetStartView(0, 0) Players[4].MagmaStored = 2000 Players[4].EnergyStored = 1000 Players[4].AiName = "ai-default" Players[5]:SetStartView(0, 0) Players[5].MagmaStored = 2000 Players[5].EnergyStored = 1000 Players[5].AiName = "ai-default" Players[6]:SetStartView(0, 0) Players[6].MagmaStored = 2000 Players[6].EnergyStored = 1000 Players[6].AiName = "ai-default" Players[7]:SetStartView(0, 0) Players[7].MagmaStored = 2000 Players[7].EnergyStored = 1000 Players[7].AiName = "ai-default" -- load tilesets LoadTileModels(GetCurrentLuaPath().."/terrain.lua") --allow -- place units CreateUnit("unit-morel-2", PlayerNumNeutral, {8, 5}) CreateUnit("unit-morel-1", PlayerNumNeutral, {11, 13}) CreateUnit("unit-morel-4", PlayerNumNeutral, {8, 11}) CreateUnit("unit-morel-4", PlayerNumNeutral, {2, 6}) CreateUnit("unit-morel-4", PlayerNumNeutral, {2, 3}) CreateUnit("unit-morel-7", PlayerNumNeutral, {4, 5}) CreateUnit("unit-morel-7", PlayerNumNeutral, {5, 11}) CreateUnit("unit-morel-7", PlayerNumNeutral, {13, 5}) CreateUnit("unit-morel-4", PlayerNumNeutral, {4, 11}) CreateUnit("unit-morel-4", PlayerNumNeutral, {6, 9}) CreateUnit("unit-morel-4", PlayerNumNeutral, {5, 6}) CreateUnit("unit-morel-4", PlayerNumNeutral, {6, 4}) CreateUnit("unit-morel-4", PlayerNumNeutral, {4, 2}) CreateUnit("unit-morel-4", PlayerNumNeutral, {10, 2}) CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 2}) CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 3}) CreateUnit("unit-morel-4", PlayerNumNeutral, {14, 7}) CreateUnit("unit-morel-5", PlayerNumNeutral, {14, 11}) CreateUnit("unit-morel-6", PlayerNumNeutral, {12, 9}) CreateUnit("unit-morel-6", PlayerNumNeutral, {9, 7}) CreateUnit("unit-morel-6", PlayerNumNeutral, {2, 11}) CreateUnit("unit-morel-6", PlayerNumNeutral, {3, 14}) CreateUnit("unit-rock-5", PlayerNumNeutral, {8, 9}) CreateUnit("unit-morel-6", PlayerNumNeutral, {5, 14}) CreateUnit("unit-morel-6", PlayerNumNeutral, {14, 14}) CreateUnit("unit-morel-6", PlayerNumNeutral, {16, 8}) CreateUnit("unit-morel-6", PlayerNumNeutral, {4, 8}) CreateUnit("unit-antharus", PlayerNumNeutral, {10, 8}) CreateUnit("unit-antharus", PlayerNumNeutral, {11, 4}) CreateUnit("unit-antharus", PlayerNumNeutral, {7, 14}) CreateUnit("unit-antharus", PlayerNumNeutral, {3, 17}) CreateUnit("unit-morel-4", PlayerNumNeutral, {5, 19}) CreateUnit("unit-morel-4", PlayerNumNeutral, {10, 17}) CreateUnit("unit-rock-1", PlayerNumNeutral, {16, 12}) CreateUnit("unit-rock-1", PlayerNumNeutral, {12, 16}) CreateUnit("unit-rock-1", PlayerNumNeutral, {7, 17}) CreateUnit("unit-rock-1", PlayerNumNeutral, {1, 9}) CreateUnit("unit-rock-5", PlayerNumNeutral, {7, 13}) CreateUnit("unit-rock-2", PlayerNumNeutral, {1, 13}) CreateUnit("unit-rock-2", PlayerNumNeutral, {10, 11}) CreateUnit("unit-rock-2", PlayerNumNeutral, {7, 8}) CreateUnit("unit-rock-3", PlayerNumNeutral, {13, 13}) CreateUnit("unit-rock-3", PlayerNumNeutral, {12, 7}) CreateUnit("unit-rock-3", PlayerNumNeutral, {8, 2}) CreateUnit("unit-rock-3", PlayerNumNeutral, {12, 0}) CreateUnit("unit-rock-3", PlayerNumNeutral, {6, 0}) CreateUnit("unit-rock-3", PlayerNumNeutral, {1, 1}) CreateUnit("unit-rock-3", PlayerNumNeutral, {0, 5}) CreateUnit("unit-rock-5", PlayerNumNeutral, {15, 10}) CreateUnit("unit-rock-5", PlayerNumNeutral, {16, 5}) CreateUnit("unit-tree", PlayerNumNeutral, {59, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {57, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {55, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {53, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {52, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {61, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {54, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 52}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 50}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 42}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 41}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 40}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 37}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 36}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 30}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 29}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 15}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {42, 14}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 24}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 20}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 21}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 22}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 23}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {44, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {43, 27}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 32}) CreateUnit("unit-tree", PlayerNumNeutral, {45, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {47, 33}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 34}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 35}) CreateUnit("unit-tree02", PlayerNumNeutral, {51, 32}) CreateUnit("unit-tree02", PlayerNumNeutral, {51, 33}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 34}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 35}) CreateUnit("unit-tree02", PlayerNumNeutral, {53, 37}) CreateUnit("unit-tree02", PlayerNumNeutral, {53, 38}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 38}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 39}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 41}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 42}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 43}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 44}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 45}) CreateUnit("unit-tree02", PlayerNumNeutral, {52, 47}) CreateUnit("unit-tree02", PlayerNumNeutral, {55, 42}) CreateUnit("unit-tree02", PlayerNumNeutral, {55, 43}) CreateUnit("unit-tree02", PlayerNumNeutral, {48, 46}) CreateUnit("unit-tree02", PlayerNumNeutral, {48, 47}) CreateUnit("unit-tree02", PlayerNumNeutral, {46, 49}) CreateUnit("unit-tree02", PlayerNumNeutral, {46, 50}) CreateUnit("unit-tree02", PlayerNumNeutral, {55, 48}) CreateUnit("unit-tree02", PlayerNumNeutral, {51, 51}) CreateUnit("unit-tree02", PlayerNumNeutral, {48, 44}) CreateUnit("unit-tree02", PlayerNumNeutral, {46, 42}) CreateUnit("unit-tree02", PlayerNumNeutral, {50, 40}) CreateUnit("unit-tree02", PlayerNumNeutral, {50, 41}) CreateUnit("unit-tree02", PlayerNumNeutral, {51, 45}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 44}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 42}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 42}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 43}) CreateUnit("unit-tree03", PlayerNumNeutral, {41, 46}) CreateUnit("unit-tree03", PlayerNumNeutral, {41, 47}) CreateUnit("unit-tree03", PlayerNumNeutral, {41, 48}) CreateUnit("unit-tree03", PlayerNumNeutral, {41, 50}) CreateUnit("unit-tree03", PlayerNumNeutral, {42, 50}) CreateUnit("unit-tree03", PlayerNumNeutral, {44, 44}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 44}) CreateUnit("unit-tree03", PlayerNumNeutral, {46, 44}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 49}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 50}) CreateUnit("unit-tree03", PlayerNumNeutral, {44, 50}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 40}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 39}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 36}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 37}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 37}) CreateUnit("unit-tree03", PlayerNumNeutral, {53, 35}) CreateUnit("unit-tree03", PlayerNumNeutral, {53, 34}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 32}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 31}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 30}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 30}) CreateUnit("unit-tree03", PlayerNumNeutral, {48, 30}) CreateUnit("unit-tree03", PlayerNumNeutral, {44, 34}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 34}) CreateUnit("unit-tree03", PlayerNumNeutral, {53, 26}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 22}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 23}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 26}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 27}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 27}) CreateUnit("unit-tree03", PlayerNumNeutral, {53, 28}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 28}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 29}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 29}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 29}) CreateUnit("unit-tree03", PlayerNumNeutral, {58, 51}) CreateUnit("unit-tree03", PlayerNumNeutral, {54, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {53, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {51, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 55}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 55}) CreateUnit("unit-tree03", PlayerNumNeutral, {48, 55}) CreateUnit("unit-tree03", PlayerNumNeutral, {47, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {47, 53}) CreateUnit("unit-tree03", PlayerNumNeutral, {46, 53}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 53}) CreateUnit("unit-tree03", PlayerNumNeutral, {46, 54}) CreateUnit("unit-tree03", PlayerNumNeutral, {49, 56}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 56}) CreateUnit("unit-tree03", PlayerNumNeutral, {54, 53}) CreateUnit("unit-tree03", PlayerNumNeutral, {54, 55}) CreateUnit("unit-tree03", PlayerNumNeutral, {52, 57}) CreateUnit("unit-tree03", PlayerNumNeutral, {56, 53}) CreateUnit("unit-tree03", PlayerNumNeutral, {15, 30}) CreateUnit("unit-tree03", PlayerNumNeutral, {18, 30}) CreateUnit("unit-tree03", PlayerNumNeutral, {16, 27}) CreateUnit("unit-tree03", PlayerNumNeutral, {32, 43}) CreateUnit("unit-tree03", PlayerNumNeutral, {27, 28}) CreateUnit("unit-tree02", PlayerNumNeutral, {24, 30}) CreateUnit("unit-tree04", PlayerNumNeutral, {31, 31}) CreateUnit("unit-tree04", PlayerNumNeutral, {35, 49}) CreateUnit("unit-tree04", PlayerNumNeutral, {20, 40}) CreateUnit("unit-tree04", PlayerNumNeutral, {6, 37}) CreateUnit("unit-tree04", PlayerNumNeutral, {10, 43}) CreateUnit("unit-tree04", PlayerNumNeutral, {4, 29}) CreateUnit("unit-tree04", PlayerNumNeutral, {34, 4}) CreateUnit("unit-tree04", PlayerNumNeutral, {27, 8}) CreateUnit("unit-tree04", PlayerNumNeutral, {50, 8}) CreateUnit("unit-tree04", PlayerNumNeutral, {59, 18}) CreateUnit("unit-tree04", PlayerNumNeutral, {61, 35}) CreateUnit("unit-tree04", PlayerNumNeutral, {58, 30}) CreateUnit("unit-tree04", PlayerNumNeutral, {58, 31}) CreateUnit("unit-tree04", PlayerNumNeutral, {62, 42}) CreateUnit("unit-tree04", PlayerNumNeutral, {36, 56}) CreateUnit("unit-tree04", PlayerNumNeutral, {22, 54}) CreateUnit("unit-tree04", PlayerNumNeutral, {6, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {17, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 58}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 57}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {6, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {5, 56}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 53}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 54}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 51}) CreateUnit("unit-tree", PlayerNumNeutral, {11, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {12, 59}) CreateUnit("unit-tree", PlayerNumNeutral, {15, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {15, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {10, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {7, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {5, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 43}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 44}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 45}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 48}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 43}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 46}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 47}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 36}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 38}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 39}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 35}) CreateUnit("unit-tree", PlayerNumNeutral, {3, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 31}) CreateUnit("unit-tree", PlayerNumNeutral, {0, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {2, 28}) CreateUnit("unit-tree", PlayerNumNeutral, {1, 25}) CreateUnit("unit-tree", PlayerNumNeutral, {4, 26}) CreateUnit("unit-tree", PlayerNumNeutral, {24, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {21, 63}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 60}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {29, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {28, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {36, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {35, 61}) CreateUnit("unit-tree", PlayerNumNeutral, {32, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {33, 62}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 55}) CreateUnit("unit-rock-2", PlayerNumNeutral, {31, 52}) CreateUnit("unit-rock-1", PlayerNumNeutral, {26, 60}) CreateUnit("unit-rock-2", PlayerNumNeutral, {7, 38}) CreateUnit("unit-rock-2", PlayerNumNeutral, {9, 32}) CreateUnit("unit-rock-2", PlayerNumNeutral, {20, 30}) CreateUnit("unit-rock-2", PlayerNumNeutral, {10, 46}) CreateUnit("unit-tree02", PlayerNumNeutral, {29, 37}) CreateUnit("unit-tree03", PlayerNumNeutral, {46, 15}) CreateUnit("unit-tree03", PlayerNumNeutral, {48, 16}) CreateUnit("unit-tree03", PlayerNumNeutral, {48, 17}) CreateUnit("unit-tree03", PlayerNumNeutral, {42, 17}) CreateUnit("unit-tree03", PlayerNumNeutral, {45, 11}) CreateUnit("unit-tree03", PlayerNumNeutral, {50, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {46, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {48, 12}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {49, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 16}) CreateUnit("unit-tree", PlayerNumNeutral, {38, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 13}) CreateUnit("unit-tree", PlayerNumNeutral, {40, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {39, 17}) CreateUnit("unit-tree", PlayerNumNeutral, {50, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {51, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {52, 18}) CreateUnit("unit-tree", PlayerNumNeutral, {52, 19}) CreateUnit("unit-tree", PlayerNumNeutral, {53, 13}) CreateUnit("unit-tree04", PlayerNumNeutral, {44, 13}) CreateUnit("unit-tree04", PlayerNumNeutral, {42, 16}) CreateUnit("unit-tree04", PlayerNumNeutral, {41, 17}) CreateUnit("unit-tree04", PlayerNumNeutral, {40, 16}) CreateUnit("unit-tree04", PlayerNumNeutral, {39, 15}) CreateUnit("unit-tree04", PlayerNumNeutral, {39, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {38, 18}) CreateUnit("unit-tree04", PlayerNumNeutral, {39, 18}) CreateUnit("unit-tree04", PlayerNumNeutral, {49, 18}) CreateUnit("unit-tree04", PlayerNumNeutral, {47, 12}) CreateUnit("unit-tree04", PlayerNumNeutral, {47, 13}) CreateUnit("unit-tree04", PlayerNumNeutral, {51, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {52, 14}) CreateUnit("unit-tree04", PlayerNumNeutral, {45, 13}) CreateUnit("unit-hotspot", PlayerNumNeutral, {34, 29}) CreateUnit("unit-hotspot", PlayerNumNeutral, {26, 50})