-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- anim.lua - The unit animation definitions. -- -- (c) Copyright 2000-2005 by Josh Cogliati, Lutz Sammer, Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: anim.lua 8539 2007-02-07 19:13:10Z feb $ --------------------------------------- -- Misc. DefineAnimations("animations-building", { Still = {"frame 0", "wait 4", "frame 0", "wait 1"}, }) --------------------------------------- -- Dead Body DefineAnimations("animations-dead-body", { Death = {"unbreakable begin", "frame 5", "wait 200", "frame 10", "wait 200", "frame 15", "wait 200", "frame 20", "wait 200", "frame 25", "wait 200", "frame 25", "unbreakable end", "wait 1", }, }) --------------------------------------- -- Destroyed *x* Place DefineAnimations("animations-destroyed-place", { Death = {"unbreakable begin", "frame 0", "wait 200", "frame 1", "wait 200", "frame 1", "unbreakable end", "wait 1", }, })