-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- buttons.lua - Define the general unit-buttons. -- -- (c) Copyright 2001-2007 by Vladi Belperchinov-Shabanski, Lutz Sammer, -- Francois Beerten and Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: buttons.lua 8669 2007-04-02 04:20:38Z Nehal $ -- general cancel button ------------------------------------------------------ DefineButton( { Pos = 9, Level = 9, Icon = "icon-cancel", Action = "cancel", Key = "\027", Hint = "~ CANCEL", ForUnit = {"*"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel", Action = "cancel-train-unit", Key = "\027", Hint = "~ CANCEL UNIT TRAINING", ForUnit = {"*"} } ) DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel", Action = "cancel-build", Key = "\027", Hint = "~ CANCEL CONSTRUCTION", ForUnit = {"cancel-build"} } ) -- general commands -- almost all units have it ------------------------------- DefineButton({ Pos = 4, Level = 0, Icon = "icon-attack-ground", Action = "unload", Key = "u", Hint = "~!UNLOAD", ForUnit = {"unit-apcs"}}) DefineButton({ Pos = 1, Level = 0, Icon = "icon-move", Action = "move", Key = "m", Hint = "~!MOVE", ForUnit = {"unit-engineer", "unit-harvester", "unit-assault", "unit-grenadier", "unit-bazoo", "unit-medic", "unit-apcs", "unit-buggy", "unit-dorcoz", "elites-group"}}) DefineButton({ Pos = 2, Level = 0, Icon = "icon-stop", Action = "stop", Key = "s", Hint = "~!STOP", ForUnit = {"unit-engineer", "unit-harvester", "unit-assault", "unit-grenadier", "unit-bazoo", "unit-medic", "unit-apcs", "unit-buggy", "unit-dorcoz", "unit-gturret", "unit-cannon", "elites-group"}}) DefineButton({ Pos = 3, Level = 0, Icon = "icon-attack", Action = "attack", Key = "a", Hint = "~!ATTACK", ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo", "unit-apcs", "unit-buggy", "unit-dorcoz", "unit-gturret", "unit-cannon", "elites-group",}}) DefineButton({ Pos = 4, Level = 0, Icon = "icon-patrol", Action = "patrol", Key = "p", Hint = "~!PATROL", ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo", "unit-apcs", "unit-buggy", "unit-dorcoz", "elites-group",}}) DefineButton({ Pos = 5, Level = 0, Icon = "icon-stand-ground", Action = "stand-ground", Key = "t", Hint = "S~!TAND GROUND", ForUnit = {"unit-assault", "unit-grenadier", "unit-bazoo", "unit-apcs", "unit-buggy", "unit-dorcoz", "unit-medic", "elites-group",}}) -- resource specific actions --------------------------------------------------- DefineButton({ Pos = 4, Level = 0, Icon = "icon-repair", Action = "repair", Key = "r", Hint = "~!REPAIR BUILDINGS/VEHICLES", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "~!HARVEST RESOURCE", ForUnit = {"unit-engineer"}}) -- TODO !!!!! DefineButton({ Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "~!HARVEST RESOURCE", ForUnit = {"unit-harvester"}}) -- build basic/advanced structs ----------------------------------------------- DefineButton({ Pos = 7, Level = 0, Icon = "icon-build-lvl1", Action = "button", Value = 1, Key = "b", Hint = "BUILD ~!BASIC STRUCTURES", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 8, Level = 0, Icon = "icon-build-lvl2", Action = "button", Value = 2, Key = "u", Hint = "BUILD ~!UNIT STRUCTURES", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 9, Level = 0, Icon = "icon-build-lvl3", Action = "button", Value = 3, Key = "d", Hint = "BUILD ~!DEFENSIVE STRUCTURES", ForUnit = {"unit-engineer"}}) -- simple buildings elites ----------------------------------------------------- DefineButton({ Pos = 1, Level = 1, Icon = "icon-vault", Action = "build", Value = "unit-vault", Key = "v", Hint = "BUILD ~!VAULT", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 9, Level = 1, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\027", Hint = "~ CANCEL", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 9, Level = 2, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\027", Hint = "~ CANCEL", ForUnit = {"unit-engineer"}}) DefineButton({ Pos = 9, Level = 3, Icon = "icon-cancel", Action = "button", Value = 0, Key = "\027", Hint = "~ CANCEL", ForUnit = {"unit-engineer"}}) -- buildings commands --------------------------------------------------------- DefineButton({ Pos = 1, Level = 0, Icon = "icon-engineer", Action = "train-unit", Value = "unit-engineer", Key = "e", Hint = "TRAIN ~!ENGINEER", ForUnit = {"unit-vault"}}) DefineButton({ Pos = 1, Level = 0, Icon = "icon-assault", Action = "train-unit", Value = "unit-assault", Key = "a" , Hint = "TRAIN ~!ASSAULT UNIT", ForUnit = {"unit-camp"}}) DefineButton({ Pos = 2, Level = 0, Icon = "icon-grenadier", Action = "train-unit", Value = "unit-grenadier", Key = "g", Hint = "TRAIN ~!GRENADIER", ForUnit = {"unit-camp"}}) DefineButton({ Pos = 3, Level = 0, Icon = "icon-bazoo", Action = "train-unit", Value = "unit-bazoo", Key = "b", Hint = "TRAIN ~!BAZOO", ForUnit = {"unit-camp"}}) DefineButton({ Pos = 1, Level = 0, Icon = "icon-apcs", Action = "train-unit", Value = "unit-apcs", Key = "a", Hint = "BUILD ~!APC SMOLDER", ForUnit = {"unit-vfac"}}) DefineButton({ Pos = 2, Level = 0, Icon = "icon-harvester", Action = "train-unit", Value = "unit-harvester", Key = "h", Hint = "BUILD MINERAL ~!HARVESTER", ForUnit = {"unit-vfac"}}) -- vault actions --------------------------------------------------------- DefineButton({ Pos = 5, Level = 0, Icon = "icon-harvest", Action = "harvest", Key = "h", Hint = "SET ~!HARVEST/MINE", ForUnit = {"unit-vault"}}) DefineButton({ Pos = 7, Level = 0, Icon = "icon-move", Action = "move", Key = "n", Hint = "SET ~!NEW UNITS TARGET", ForUnit = {"unit-vault", "unit-camp"}}) DefineButton({ Pos = 8, Level = 0, Icon = "icon-stop", Action = "stop", Key = "c", Hint = "SET ~!CANCEL UNIT TARGET", ForUnit = {"unit-vault", "unit-camp"}}) DefineButton({ Pos = 9, Level = 0, Icon = "icon-attack", Action = "attack", Key = "i", Hint = "UN~!IT ATTACK", ForUnit = {"unit-vault", "unit-camp"}}) -- spells ---------------------------------------------------------- DefineButton({ Pos = 3, Level = 0, Icon = "icon-attack", Action = "cast-spell", Value = "spell-nuke", Allowed = "check-true", Key = "n", Hint = "~!NUKE EM", ForUnit = {"unit-msilo"}})