-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- helpers.lua - Stratagus helper functions. -- -- (c) Copyright 2004 by François Beerten -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- if(not helpersInited) then helpersInited = true --- -- Ai helper functions. These function are to be used in coroutines based -- ai scripts. OldAiWait=AiWait function AiWait(unit) while OldAiWait(unit) do coroutine.yield() end end OldAiSleep = AiSleep function AiSleep(cycles) while OldAiSleep(cycles) do coroutine.yield() end end OldAiWaitForce = AiWaitForce function AiWaitForce(forceId) while OldAiWaitForce(forceId) do coroutine.yield() end end OldAiTimedWaitForce = AiTimedWaitForce function AiTimedWaitForce(forceId, maxCycles) while OldAiTimedWaitForce(forceId, maxCycles) do coroutine.yield() end end end