-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- game.lua - In-game menus. -- -- (c) Copyright 2006 by Jimmy Salmon and Francois Beerten -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; only version 2 of the License. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -- 02111-1307, USA. -- -- $Id: game.lua 9072 2007-08-26 02:28:50Z jim4 $ function BosGameMenu() local menu = MenuScreen() menu:setSize(256, 288) menu:setPosition((Video.Width - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) menu:setBorderSize(1) menu:setOpaque(true) menu:setBaseColor(dark) AddMenuHelpers(menu) -- FIXME: not a good solution -- default size is 200,24 but we want 224,28 so we override these functions menu.addButtonOrig = menu.addButton function menu:addButton(caption, hotkey, x, y, callback, size) return self:addButtonOrig(caption, hotkey, x, y, callback, {224, 28}) end function menu:addSmallButton(caption, hotkey, x, y, callback) return self:addButtonOrig(caption, hotkey, x, y, callback, {100, 24}) end return menu end function RunGameMenu(s) local menu = BosGameMenu() menu:addLabel(_("Game Menu"), 128, 11) local b = menu:addButton(_("Save (~)"), "f11", 16, 40, function() RunSaveMenu() end) if (IsReplayGame() or IsNetworkGame()) then b:setEnabled(false) end menu:addButton(_("Options (~)"), "f5", 16, 40 + (36 * 1), function() RunGameOptionsMenu() end) menu:addButton(_("Help (~)"), "f1", 16, 40 + (36 * 2), function() RunHelpMenu() end) menu:addButton(_("~!Objectives"), "o", 16, 40 + (36 * 3), function() RunObjectivesMenu() end) menu:addButton(_("~!End Game"), "e", 16, 40 + (36 * 4), function() RunEndGameMenu() end) menu:addButton(_("Return to Game (~)"), "escape", 16, 248, function() menu:stop() end) menu:run(false) end function RunSaveMenu() local menu = BosGameMenu() menu:addLabel(_("Save Game"), 128, 11) local t = menu:addTextInputField("game.sav", 16, 40, 224) local lister = CreateFilteringLister(".sav.gz$", ListFilesInDirectory) local browser = menu:addBrowser("~save", lister, 16, 70, 224, 166) local function cb(s) t:setText(browser:getSelectedItem()) end browser:setActionCallback(cb) menu:addSmallButton(_("Save"), 0, 16, 248, -- FIXME: use a confirm menu if the file exists already function() local name = t:getText() -- strip .gz if (string.find(name, ".gz$") ~= nil) then name = string.sub(name, 1, string.len(name) - 3) end -- append .sav if (string.find(name, ".sav$") == nil) then name = name .. ".sav" end -- replace invalid chars with underscore local t = {"\\", "/", ":", "*", "?", "\"", "<", ">", "|"} table.foreachi(t, function(k,v) name = string.gsub(name, v, "_") end) SaveGame(name) UI.StatusLine:Set("Saved game to: " .. name) menu:stop() end) menu:addSmallButton(_("Cancel"), 0, 16 + 12 + 106, 248, function() menu:stop() end) menu:run(false) end function RunGameSoundOptionsMenu() local menu = BosGameMenu() menu:addLabel(_("Sound Options"), 128, 11) AddSoundOptions(menu, 0, 0, 128 - 224/2, 280) menu:run(false) end function RunGameOptionsMenu() local menu = BosGameMenu() menu:addLabel(_("Game Options"), 128, 11) menu:addButton(_("Sound (~)"), "f7", 16, 40 + (36 * 0), function() RunGameSoundOptionsMenu() end) menu:addButton(_("Game (~)"), "f9", 16, 40 + (36 * 1), function() RunPreferencesMenu() end) menu:addButton(_("~!Diplomacy"), "d", 16, 40 + (36 * 2), function() RunDiplomacyMenu() end) menu:addButton(_("Previous (~)"), "escape", 128 - (224 / 2), 248, function() menu:stop() end) menu:run(false) end function RunPreferencesMenu() local menu = BosGameMenu() menu:addLabel(_("Game Options"), 128, 11) local fog = {} fog = menu:addCheckBox(_("Fog of War Enabled"), 16, 36 * 1, function() SetFogOfWar(fog:isMarked()) end) fog:setMarked(GetFogOfWar()) if (IsReplayGame() or IsNetworkGame()) then fog:setEnabled(false) end local ckey = {} ckey = menu:addCheckBox(_("Show command key"), 16, 36 * 2, function() UI.ButtonPanel.ShowCommandKey = ckey:isMarked() end) ckey:setMarked(UI.ButtonPanel.ShowCommandKey) local l = Label(_("Game Speed")) l:setFont(Fonts["game"]) l:adjustSize() menu:add(l, 16, 36 * 3) local gamespeed = {} gamespeed = menu:addSlider(15, 75, 198, 18, 32, 36 * 3.5, function() SetGameSpeed(gamespeed:getValue()) end) gamespeed:setValue(GetGameSpeed()) l = Label(_("slow")) l:setFont(Fonts["small"]) l:adjustSize() menu:add(l, 32, (36 * 4) + 6) l = Label(_("fast")) l:setFont(Fonts["small"]) l:adjustSize() menu:add(l, 230 - l:getWidth(), (36 * 4) + 6) menu:addSmallButton(_("~!OK"), "o", 128 - (106 / 2), 245, function() preferences.FogOfWar = GetFogOfWar() preferences.ShowCommandKey = UI.ButtonPanel.ShowCommandKey preferences.GameSpeed = GetGameSpeed() SavePreferences() menu:stop() end) menu:run(false) end function RunDiplomacyMenu() local menu = BosGameMenu() menu:setSize(384, 384) menu:setPosition((Video.Width - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) menu:addLabel(_("Diplomacy"), 192, 11) menu:addLabel(_("Allied"), 136, 30, Fonts["game"]) menu:addLabel(_("Enemy"), 208, 30, Fonts["game"]) menu:addLabel(_("Shared Vision"), 310, 30, Fonts["game"]) local allied = {} local enemy = {} local sharedvision = {} local j = 0 for i=0,6 do if (Players[i].Type ~= PlayerNobody and ThisPlayer.Index ~= i) then j = j + 1 local l = Label(Players[i].Name) l:setFont(Fonts["game"]) l:adjustSize() menu:add(l, 16, (21 * j) + 27) local alliedcb = {} local enemycb = {} local sharedvisioncb = {} alliedcb = menu:addCheckBox("", 126, (21 * j) + 24, function() if (alliedcb:isMarked() and enemycb:isMarked()) then enemycb:setMarked(false) end end) alliedcb:setMarked(ThisPlayer:IsAllied(Players[i])) allied[j] = alliedcb allied[j].index = i enemycb = menu:addCheckBox("", 198, (21 * j) + 24, function() if (alliedcb:isMarked() and enemycb:isMarked()) then alliedcb:setMarked(false) end end) enemycb:setMarked(ThisPlayer:IsEnemy(Players[i])) enemy[j] = enemycb sharedvisioncb = menu:addCheckBox("", 300, (21 * j) + 24, function() end) sharedvisioncb:setMarked(ThisPlayer:IsSharedVision(Players[i])) sharedvision[j] = sharedvisioncb if (IsReplayGame() or ThisPlayer:IsTeamed(Players[i])) then alliedcb:setEnabled(false) enemycb:setEnabled(false) sharedvisioncb:setEnabled(false) end end end menu:addSmallButton(_("~!OK"), "o", 75, 384 - 40, function() for j=1,table.getn(allied) do local i = allied[j].index -- allies if (allied[j]:isMarked() and enemy[j]:isMarked() == false) then if (ThisPlayer:IsAllied(Players[i]) == false or ThisPlayer:IsEnemy(Players[i])) then SetDiplomacy(ThisPlayer.Index, "allied", i) end end -- enemies if (allied[j]:isMarked() == false and enemy[j]:isMarked()) then if (ThisPlayer:IsAllied(Players[i]) or ThisPlayer:IsEnemy(Players[i]) == false) then SetDiplomacy(ThisPlayer.Index, "enemy", i) end end -- neutral if (allied[j]:isMarked() == false and enemy[j]:isMarked() == false) then if (ThisPlayer:IsAllied(Players[i]) or ThisPlayer:IsEnemy(Players[i])) then SetDiplomacy(ThisPlayer.Index, "neutral", i) end end -- crazy if (allied[j]:isMarked() and enemy[j]:isMarked()) then if (ThisPlayer:IsAllied(Players[i]) == false or ThisPlayer:IsEnemy(Players[i]) == false) then SetDiplomacy(ThisPlayer.Index, "crazy", i) end end -- shared vision if (sharedvision[j]:isMarked()) then if (ThisPlayer:IsSharedVision(Players[i]) == false) then SetSharedVision(ThisPlayer.Index, true, i) end else if (ThisPlayer:IsSharedVision(Players[i])) then SetSharedVision(ThisPlayer.Index, false, i) end end end menu:stop() end) menu:addSmallButton(_("~!Cancel"), "c", 195, 384 - 40, function() menu:stop() end) menu:run(false) end function RunRestartConfirmMenu() RunConfirmTypeMenu( _("Are you sure you want to restart the game?"), _("~!Restart Game"), "r", GameRestart) end function RunQuitToMenuConfirmMenu() RunConfirmTypeMenu( _("Are you sure you want to quit to the main menu?"), _("~!Quit to Menu"), "q", GameQuitToMenu) end function RunEndGameMenu() local menu = BosGameMenu() menu:addLabel(_("End Game"), 128, 11) local b = menu:addButton(_("~!Restart Game"), "r", 16, 40 + (36 * 0), RunRestartConfirmMenu) if (IsNetworkGame()) then b:setEnabled(false) end menu:addButton(_("~!Surrender"), "s", 16, 40 + (36 * 1), function() RunConfirmTypeMenu( _("Are you sure you want to surrender to your enemies?"), _("~!Surrender"), "s", GameDefeat) end) menu:addButton(_("~!Quit to Menu"), "q", 16, 40 + (36 * 2), RunQuitToMenuConfirmMenu) menu:addButton(_("E~!xit Bos Wars"), "x", 16, 40 + (36 * 3), RunExitConfirmMenu) menu:addButton(_("Previous (~)"), "escape", 16, 248, function() menu:stop() end) menu:run(false) end function RunConfirmTypeMenu(boxtext, buttontext, hotkey, stopgametype) local menu = BosGameMenu() local height = 11 height = height + menu:addMultiLineLabel(boxtext, 128, 11):getHeight() menu:addButton(buttontext, hotkey, 16, height + 29, function() StopGame(stopgametype); menu:stopAll() end) menu:addButton(_("Cancel (~)"), "escape", 16, 248, function() menu:stop() end) menu:run(false) end function RunExitConfirmMenu() local menu = BosGameMenu() local height = 11 height = height + menu:addMultiLineLabel( _("Are you sure you want to exit Bos Wars?"), 128, 11):getHeight() menu:addButton(_("E~!xit Program"), "x", 16, height + 29, function() Exit(0) end) menu:addButton(_("Cancel (~)"), "escape", 16, 248, function() menu:stop() end) menu:run(false) end function RunHelpMenu() local menu = BosGameMenu() menu:addLabel(_("Help Menu"), 128, 11) menu:addButton(_("Keystroke ~!Help"), "h", 16, 40 + (36 * 0), function() RunKeystrokeHelpMenu() end) menu:addButton(_("Bos Wars ~!Tips"), "t", 16, 40 + (36 * 1), function() RunTipsMenu() end) menu:addButton(_("Previous (~)"), "escape", 128 - (224 / 2), 248, function() menu:stop() end) menu:run(false) end local keystrokes = { {"Alt-F", "- toggle full screen"}, {"Alt-G", "- toggle grab mouse"}, {"Ctrl-S", "- mute sound"}, {"Ctrl-M", "- mute music"}, {"+", "- increase game speed"}, {"-", "- decrease game speed"}, {"Ctrl-P", "- pause game"}, {"PAUSE", "- pause game"}, {"PRINT", "- make screen shot"}, {"Alt-H", "- help menu"}, {"Alt-R", "- restart game"}, {"Alt-Q", "- quit to main menu"}, {"Alt-X", "- quit game"}, {"Alt-B", "- toggle expand map"}, {"Alt-M", "- game menu"}, {"ENTER", "- write a message"}, {"SPACE", "- goto last event"}, {"TAB", "- hide/unhide terrain"}, {"Ctrl-T", "- track unit"}, {"Alt-I", "- find idle peon"}, {"Alt-C", "- center on selected unit"}, {"Alt-V", "- next view port"}, {"Ctrl-V", "- previous view port"}, {"^", "- select nothing"}, {"#", "- select group"}, {"##", "- center on group"}, {"Ctrl-#", "- define group"}, {"Shift-#", "- add to group"}, {"Alt-#", "- add to alternate group"}, {"F2-F4", "- recall map position"}, {"Shift F2-F4", "- save map postition"}, {"F5", "- game options"}, {"F7", "- sound options"}, {"F8", "- speed options"}, {"F9", "- preferences"}, {"F10", "- game menu"}, {"F11", "- save game"}, {"F12", "- load game"}, } function RunKeystrokeHelpMenu() local menu = BosGameMenu() menu:setSize(352, 352) menu:setPosition((Video.Width - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) local c = Container() c:setOpaque(false) for i=1,table.getn(keystrokes) do local l = Label(keystrokes[i][1]) l:setFont(Fonts["game"]) l:adjustSize() c:add(l, 0, 20 * (i - 1)) local l = Label(keystrokes[i][2]) l:setFont(Fonts["game"]) l:adjustSize() c:add(l, 80, 20 * (i - 1)) end local s = ScrollArea() c:setSize(320 - s:getScrollbarWidth(), 20 * table.getn(keystrokes)) s:setBaseColor(dark) s:setBackgroundColor(dark) s:setForegroundColor(clear) s:setSize(320, 216) s:setContent(c) menu:add(s, 16, 60) menu:addLabel(_("Keystroke Help Menu"), 352 / 2, 11) menu:addButton(_("Previous (~)"), "escape", (352 / 2) - (224 / 2), 352 - 40, function() menu:stop() end) menu:run(false) end local tips = { "You can select all of your currently visible units of the same type by holding down the CTRL key and selecting a unit or by \"double clicking\" on a unit.", "The more engineers you have collecting resources, the faster your economy will grow.", "Use your engineers to repair damaged buildings.", "Explore your surroundings early in the game.", "Keep all engineers working. Use ALT-I to find idle engineers.", "You can make units automatically perform special actions by selecting a unit, holding down CTRL and clicking on the icon. CTRL click again to turn off.", -- Shift tips "You can give an unit an order which is executed after it finishes the current work, if you hold the SHIFT key.", "You can give way points, if you press the SHIFT key, while you click right for the move command.", "You can order an engineer to build one building after the other, if you hold the SHIFT key, while you place the building.", "You can build many of the same building, if you hold the ALT and SHIFT keys while you place the buildings.", "Use CTRL-V or ALT-V to cycle through the viewport configuration, you can than monitor your base and lead an attack.", "Know a useful tip? Then add it here!", } function RunTipsMenu() local menu = BosGameMenu() menu:setSize(384, 256) menu:setPosition((Video.Width - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) menu:addLabel(_("Bos Wars Tips"), 192, 11) local l = MultiLineLabel() l:setFont(Fonts["game"]) l:setSize(356, 144) l:setLineWidth(356) menu:add(l, 14, 36) function l:prevTip() preferences.TipNumber = preferences.TipNumber - 1 if (preferences.TipNumber < 1) then preferences.TipNumber = table.getn(tips) end SavePreferences() end function l:nextTip() preferences.TipNumber = preferences.TipNumber + 1 if (preferences.TipNumber > table.getn(tips)) then preferences.TipNumber = 1 end SavePreferences() end function l:updateCaption() self:setCaption(tips[preferences.TipNumber]) end if (preferences.TipNumber == 0) then l:nextTip() end l:updateCaption() local showtips = {} showtips = menu:addCheckBox(_("Show tips at startup"), 14, 256 - 75, function() preferences.ShowTips = showtips:isMarked() SavePreferences() end) showtips:setMarked(preferences.ShowTips) menu:addSmallButton(_("~!OK"), "o", 14, 256 - 40, function() l:nextTip(); menu:stop() end) menu:addSmallButton(_("~!Previous Tip"), "p", 14 + 106 + 11, 256 - 40, function() l:prevTip(); l:updateCaption() end) menu:addSmallButton(_("~!Next Tip"), "n", 14 + 106 + 11 + 106 + 11, 256 - 40, function() l:nextTip(); l:updateCaption() end) menu:run(false) end function RunObjectivesMenu() local menu = BosGameMenu() menu:setSize(384, 256) menu:setPosition((Video.Width - menu:getWidth()) / 2, (Video.Height - menu:getHeight()) / 2) menu:addLabel(_("Objectives"), 192, 11) local l = MultiLineLabel() l:setFont(Fonts["game"]) l:setSize(356, 144) l:setLineWidth(356) menu:add(l, 14, 36) l:setCaption(GetObjectives()) menu:addButton(_("~!OK"), "o", 80, 256 - 40, function() menu:stop() end) menu:run(false) end