-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- missiles.lua - Define the used missiles. -- -- (c) Copyright 1998-2004 by Lutz Sammer, Fabrice Rossi and Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: missiles.lua 8936 2007-06-24 20:21:07Z gruiick $ -------------------------------------------------------------------------------Y -- Define missiles -------------------------------------------------------------------------------Y DefineMissileType("missile-nuke", { File = "elites/missile/nuke.png", Size = {128, 128}, Frames = 5, NumDirections = 8, ImpactSound = "vault-dead", DrawLevel = 300, Class = "missile-class-point-to-point", Sleep = 1, Speed = 64, Range = 1, ImpactMissile = "missile-288x288-explosion"}) DefineMissileType("missile-grenadier", { File = "elites/missile/grenade.png", Size = {32, 32}, Frames = 5, NumDirections = 8, ImpactSound = "grenade-impact", DrawLevel = 50, Class = "missile-class-parabolic", Sleep = 1, Speed = 16, Range = 2, ImpactMissile = "missile-64x64-explosion"}) DefineMissileType("missile-bazoo", { File = "elites/missile/rocket.png", Size = {32, 32}, Frames = 5, NumDirections = 8, ImpactSound = "rocket-impact", DrawLevel = 50, Class = "missile-class-point-to-point", Sleep = 1, Speed = 16, Range = 2, ImpactMissile = "missile-64x64-explosion"}) DefineMissileType("missile-64x64-explosion", { File = "missiles/expl_64x64x1.png", Size = {64, 64}, Frames = 7, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1}) DefineMissileType("missile-160x128-explosion", { File = "missiles/expl_160x128x1.png", Size = {160, 128}, Frames = 20, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1}) DefineMissileType("missile-288x288-explosion", { File = "missiles/expl_288x288x1.png", Size = {288, 288}, Frames = 20, NumDirections = 1, DrawLevel = 300, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 15}) DefineMissileType("missile-small-fire", { File = "missiles/small_fire.png", Size = {32, 48}, Frames = 6, NumDirections = 1, DrawLevel = 45, Class = "missile-class-fire", Sleep = 8, Speed = 16, Range = 1}) DefineMissileType("missile-big-fire", { File = "missiles/big_fire.png", Size = {48, 48}, Frames = 10, NumDirections = 1, DrawLevel = 45, Class = "missile-class-fire", Sleep = 8, Speed = 16, Range = 1}) DefineMissileType("missile-explosion", { File = "missiles/explosion.png", Size = {64, 64}, Frames = 20, NumDirections = 1, DrawLevel = 50, Class = "missile-class-stay", Sleep = 1, Speed = 16, Range = 1}) DefineMissileType("missile-green-cross", { File = "missiles/green_cross.png", Size = {32, 32}, Frames = 4, NumDirections = 1, DrawLevel = 150, Class = "missile-class-cycle-once", Sleep = 1, Speed = 16, Range = 1}) DefineMissileType("missile-none", { Size = {32, 32}, DrawLevel = 50, Class = "missile-class-none", Sleep = 1, Speed = 16, Range = 1}) DefineMissileType("missile-hit", { Size = {15, 15}, DrawLevel = 150, Class = "missile-class-hit", Sleep = 1, Speed = 1, Range = 16}) DefineBurningBuilding( {"percent", 0, "missile", "missile-big-fire"}, {"percent", 50, "missile", "missile-small-fire"}, {"percent", 75}) -- no missile