-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- sound.lua - Define the used sounds. -- -- (c) Copyright 1999-2004 by Fabrice Rossi, Lutz Sammer and Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: sound.lua 8954 2007-06-30 02:11:24Z jim4 $ ------------------------------------------------------------------------------ -- Music part ------------------------------------------------------------------------------ -- MusicStopped() is called if the current music is finished. -- -- This is a random music player demo -- function MusicStopped() if (table.getn(playlist) ~= 0) then PlayMusic(playlist[math.random(table.getn(playlist))]) end end ------------------------------------------------------------------------------ -- Define sounds later used -- sound_click = MakeSound("click", "ui/click.wav") ------------------------------------------------------------------------------ -- ELITES -- -- MISSILE MakeSound("grenade-impact", "sounds/grenadier_g_hit.wav") MakeSound("rocket-impact", "sounds/bazoo_g_hit.wav") ------------------------------------------------------------------------------ -- Define sounds used by game -- DefineGameSounds( "placement-error", sound_click, "placement-success", sound_click, "click", sound_click, "chat-message", MakeSound("", "ui/chatmessage.wav")) sound_click = MakeSound("statsthump", "ui/click.wav")