-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- winter.lua - Define the winter tileset. -- -- (c) Copyright 2000-2004 by Lutz Sammer and Crestez Leonard. -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- --$Id: winter.lua 8539 2007-02-07 19:13:10Z feb $ DefineTileset( "name", "Winter", "image", "tiles/winter.png", -- Slots descriptions "slots", { "solid", { "unused", {}},-- 000 "solid", { "light-water", "water", { 328, 329, 329, 330}},-- 010 "solid", { "dark-water", "water", { 331, 332, 332, 333}},-- 020 "solid", { "light-grass", "land", { 334, 335, 336, 0, 337, 338, 339, 340, 341, 342, 343, 344}},-- 030 "solid", { "dark-grass", "land", { 345, 346, 347, 0, 348, 349, 350, 351, 352, 353, 354, 355}},-- 040 "solid", { "light-desert", "land", { 356, 357, 356, 0, 358, 359, 360, 361, 362, 363, 358, 359, 358, 359, 358, 359}},-- 050 "solid", { "dark_desert", "land", { 364, 365, 364, 0, 366, 367, 368, 369, 370, 371, 366, 367, 366, 367, 366, 367}},-- 060 "solid", { "forest", "land", "unpassable", { 125, 127, 128}},-- 070 "solid", { "rocks", "land", "unpassable", { 165, 177, 178, 179}},-- 080 "solid", { "human-closed-wall", "land", "unpassable", { 16, 0, 52, 0, 88}},-- 090 "solid", { "orc-closed-wall", "land", "unpassable", { 34, 0, 70, 0, 88}},-- 0A0 "solid", { "human-open-wall", "land", "unpassable", { 33, 0, 69, 0, 101}},-- 0B0 "solid", { "orc-open-wall", "land", "unpassable", { 51, 0, 87, 0, 101}},-- 0C0 "solid", { "unused", {}},-- 0D0 "solid", { "unused", {}},-- 0E0 "solid", { "unused", {}},-- 0F0 "mixed", { "dark-water", "light-water", "water", { 300, 301},-- 100 { 302, 303},-- 110 { 304, 305, 306},-- 120 { 307, 308},-- 130 { 309, 310, 311},-- 140 { 312, 313},-- 150 { 314, 314},-- 160 { 315, 316},-- 170 { 317, 318},-- 180 { 319, 320, 321},-- 190 { 322, 322},-- 1A0 { 323, 324, 325},-- 1B0 { 326, 326},-- 1C0 { 327, 327},-- 1D0 {},-- 1E0 {}},-- 1F0 "mixed", { "light-water", "light-grass", "coast", { 206, 207},-- 200 { 208, 209},-- 210 { 210, 211, 212},-- 220 { 213, 214},-- 230 { 215, 216, 217},-- 240 { 218, 218},-- 250 { 219, 220},-- 260 { 221, 222},-- 270 { 223, 223},-- 280 { 224, 225, 226},-- 290 { 227, 228},-- 2A0 { 229, 230, 231},-- 2B0 { 232, 233},-- 2C0 { 234, 235},-- 2D0 {},-- 2E0 {}},-- 2F0 "mixed", { "dark-grass", "light-grass", "land", { 180, 180},-- 300 { 181, 182},-- 310 { 183, 184, 185},-- 320 { 186, 186, 0, 0, 0, 0, 0, 0, 187},-- 330 { 188, 189, 190},-- 340 { 191, 192},-- 350 { 193, 193},-- 360 { 194, 194},-- 370 { 195, 196},-- 380 { 197, 198, 199},-- 390 { 200, 200},-- 3A0 { 201, 202, 203},-- 3B0 { 204, 204},-- 3C0 { 205, 205},-- 3D0 {},-- 3E0 {}},-- 3F0 "mixed", { "rocks", "light-grass", "land", "unpassable", { 150, 173},-- 400 { 142, 167},-- 410 { 164, 176},-- 420 { 147, 171},-- 430 { 149, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 187},-- 440 { 154, 175},-- 450 { 151},-- 460 { 144, 169},-- 470 { 153, 174},-- 480 { 143, 168},-- 490 { 152},-- 4A0 { 146, 170},-- 4B0 { 148},-- 4C0 { 145},-- 4D0 {},-- 4E0 {}},-- 4F0 "mixed", { "light-grass", "light-desert", "land", { 270, 271},-- 500 { 272, 273},-- 510 { 274, 275, 276},-- 520 { 277, 278},-- 530 { 279, 280, 281},-- 540 { 282, 283},-- 550 { 284, 284},-- 560 { 285, 286},-- 570 { 287, 288},-- 580 { 289, 290, 291},-- 590 { 292, 292},-- 5A0 { 293, 294, 295},-- 5B0 { 296, 297},-- 5C0 { 298, 299},-- 5D0 {},-- 5E0 {}},-- 5F0 "mixed", { "dark_desert", "light-desert", "land", { 238, 239},-- 600 { 240, 241},-- 610 { 242, 243, 244},-- 620 { 245, 246},-- 630 { 247, 248, 249},-- 640 { 250, 251},-- 650 { 252, 253},-- 660 { 254, 255},-- 670 { 256, 257},-- 680 { 258, 259, 260},-- 690 { 261, 262},-- 6A0 { 263, 264, 265},-- 6B0 { 266, 267},-- 6C0 { 268, 269},-- 6D0 {},-- 6E0 {}},-- 6F0 "mixed", { "forest", "light-desert", "land", "unpassable", { 129, 110},-- 700 { 102, 130},-- 710 { 124, 131},-- 720 { 107, 132},-- 730 { 133, 109},-- 740 { 139, 138},-- 750 { 111, 111},-- 760 { 104, 136},-- 770 { 140, 141},-- 780 { 103, 135},-- 790 { 112, 112},-- 7A0 { 106, 134},-- 7B0 { 137, 137},-- 7C0 { 105, 105},-- 7D0 {},-- 7E0 {}},-- 7F0 "mixed", { "human-wall", "dark_desert", "land", "unpassable", { 17, 0, 53, 0, 89},-- 800 { 18, 0, 54, 0, 90},-- 810 { 19, 0, 55, 0, 91},-- 820 { 20, 0, 56, 0, 92},-- 830 { 21, 22, 0, 57, 58, 0, 93, 95},-- 840 { 23, 0, 59, 0, 94},-- 850 { 24, 0, 60, 0, 93},-- 860 { 25, 0, 61, 0, 96},-- 870 { 26, 0, 62, 0, 97},-- 880 { 27, 28, 0, 63, 64, 0, 98, 99},-- 890 { 29, 0, 65, 0, 98},-- 8A0 { 30, 0, 66, 0, 100},-- 8B0 { 31, 0, 67, 0, 95},-- 8C0 { 32, 0, 68, 0, 99},-- 8D0 {},-- 8E0 {}},-- 8F0 "mixed", { "orc-wall", "dark_desert", "land", "unpassable", { 35, 0, 71, 0, 89},-- 900 { 36, 0, 72, 0, 90},-- 910 { 37, 0, 73, 0, 91},-- 920 { 38, 0, 74, 0, 92},-- 930 { 39, 40, 0, 75, 76, 0, 93, 95},-- 940 { 41, 0, 77, 0, 94},-- 950 { 42, 0, 78, 0, 93},-- 960 { 43, 0, 79, 0, 96},-- 970 { 44, 0, 80, 0, 97},-- 980 { 45, 46, 0, 81, 82, 0, 98, 99},-- 990 { 47, 0, 83, 0, 98},-- 9A0 { 48, 0, 84, 0, 100},-- 9B0 { 49, 0, 85, 0, 95},-- 9C0 { 50, 0, 86, 0, 99},-- 9D0 {},-- 9E0 {}},-- 9F0 -- This cliffs are not working right because -- the editor can only use one mixed tile with grass and water -- one of the files does not look good (left grass, right water) -- "mixed", { "light-water", "light-grass", "coast", -- { 487,},-- A00 -- { 485,},-- A10 -- { 486,},-- A20 -- { 482,},-- A30 -- { 484,},-- A40 -- { 493,},-- A50 -- { 488,},-- A60 -- { 480,},-- A70 -- { 492,},-- A80 -- { 483,},-- A90 -- { 489,},-- AA0 -- { 481,},-- AB0 -- { 490,},-- AC0 -- { 491,},-- AD0 -- {},-- AE0 -- {}},-- AF0 } )