-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- unit-antharus.lua - Define the antharus unit. -- -- (c) Copyright 2005 by Fran�is Beerten. -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: unit-antharus.lua 9021 2007-07-15 22:06:59Z jim4 $ DefineAnimations("animations-antharus", { Still = {"frame 0","wait 10",}, Death = {"unbreakable begin", "frame 0", "unbreakable end", "wait 10", }, }) DefineIcon({ Name = "icon-antharus", Size = {46, 38}, Frame = 0, File = "units/antharus/icon.png"}) DefineConstruction("construction-antharus", { Constructions = { {Percent = 0, File = "main", Frame = 0}, } }) DefineUnitType("unit-antharus", { Name = "Antharus", Image = {"file", "units/antharus/antharus.png", "size", {132, 100}}, Animations = "animations-antharus", Icon = "icon-antharus", Construction = "construction-antharus", Speed = 0, HitPoints = 50, DrawLevel = 25, TileSize = {2, 2}, BoxSize = {64, 64}, SightRange = 1, Armor = 0, BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none", Priority = 0, AnnoyComputerFactor = 0, Points = 10, ExplodeWhenKilled = "missile-64x64-explosion", Corpse = "unit-destroyed-2x2-place", Type = "land", Building = true, BuilderOutside = true, VisibleUnderFog = false, NumDirections = 1, Sounds = {}, Neutral = true }) DefineAllow("unit-antharus", ForbidAll)