-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- unit-camp.lua - Define the training camp -- -- (c) Copyright 2001 - 2007 by Francois Beerten, Lutz Sammer and Crestez Leonard -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: unit-camp.lua 8831 2007-05-28 20:06:45Z feb $ DefineIcon({ Name = "icon-camp", Size = {46, 38}, Frame = 0, File = GetCurrentLuaPath().."/training_camp_i.png"}) DefineConstruction("construction-camp", { Constructions = { {Percent = 0, File = "main", Frame = 0}, {Percent = 10, File = "main", Frame = 1}, {Percent = 20, File = "main", Frame = 2}, {Percent = 30, File = "main", Frame = 3}, {Percent = 40, File = "main", Frame = 4}, {Percent = 50, File = "main", Frame = 6}, {Percent = 60, File = "main", Frame = 7}, {Percent = 70, File = "main", Frame = 8}, {Percent = 80, File = "main", Frame = 9}, {Percent = 90, File = "main", Frame = 10} } }) DefineAnimations("animations-camp", { Still = {"frame 10", "wait 10", "frame 11", "wait 10", "frame 12", "wait 10", "frame 13", "wait 10", "frame 14", "wait 10",}, Train = {"frame 15", "wait 3", "frame 16", "wait 5", "frame 17", "wait 5", "frame 18", "wait 5", "frame 19", "wait 3", }, }) MakeSound("camp-selected", GetCurrentLuaPath().."/sfx_camp.select.wav") MakeSound("camp-ready", GetCurrentLuaPath().."/training.camp.completed.wav") MakeSound("camp-help", GetCurrentLuaPath().."/training.camp.underattack.wav") MakeSound("camp-dead", GetCurrentLuaPath().."/sfx_camp.die.wav") DefineUnitType("unit-camp", { Name = "Training Camp", Image = {"file", GetCurrentLuaPath().."/training_camp.png", "size", {224, 224}}, Offset = {2, -7}, Shadow = {"file", GetCurrentLuaPath().."/training_camp_s.png", "size", {224, 224}}, Animations = "animations-camp", Icon = "icon-camp", EnergyValue = 4000, MagmaValue = 1000, RepairHp = 2, Construction = "construction-camp", Speed = 0, HitPoints = 500, DrawLevel = 25, TileSize = {7, 5}, BoxSize = {220, 156}, SightRange = 1, Armor = 25, BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none", Priority = 30, AnnoyComputerFactor = 35, Points = 160, ExplodeWhenKilled = "missile-160x128-explosion", Corpse = "build-dead-camp", Type = "land", Building = true, BuilderOutside = true, VisibleUnderFog = true, MaxEnergyUtilizationRate = 40, MaxMagmaUtilizationRate = 20, Sounds = { "selected", "camp-selected", "ready", "camp-ready", "help", "camp-help", "dead", "camp-dead"} }) DefineAnimations("animations-dead-camp", { Death = {"unbreakable begin", "wait 1", "frame 0", "wait 2000", "frame 1", "wait 200", "frame 2", "wait 200", "frame 2", "wait 1", "unbreakable end", "wait 1", }, }) DefineUnitType("build-dead-camp", { Name = "CampCrater", Image = {"file", GetCurrentLuaPath().."/training_camp_c.png", "size", {224, 224}}, Animations = "animations-dead-camp", Icon = "icon-cancel", Speed = 0, HitPoints = 999, DrawLevel = 10, TileSize = {7, 5}, BoxSize = {220, 156}, SightRange = 1, BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none", Priority = 0, Type = "land", Building = true, Vanishes = true }) DefineAllow("unit-camp", AllowAll) DefineButton({ Pos = 1, Level = 2, Icon = "icon-camp_b", Action = "build", Value = "unit-camp", Key = "c", Hint = "BUILD TRAINING ~!CAMP", ForUnit = {"unit-engineer"}})