-- ____ _ __ -- / __ )____ _____ | | / /___ ___________ -- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/ -- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ ) -- /_____/\____/____/ |__/|__/\__,_/_/ /____/ -- -- A futuristic real-time strategy game. -- This file is part of Bos Wars. -- -- unit-rocksfield.lua - Define the rocks-field. -- -- (c) Copyright 1998 - 2007 by Lutz Sammer, Crestez Leonard, Francois Beerten -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -- -- $Id: unit-rocksfield.lua 8859 2007-06-06 03:12:51Z jim4 $ DefineIcon({ Name = "icon-rocks_field", Size = {46, 38}, Frame = 0, File = "units/rocksfield/ico_rocks_field.png"}) DefineConstruction("construction-rocksfield", { Constructions = { {Percent = 0, File = "main", Frame = 0}, } }) DefineUnitType("unit-rocksfield", { Name = "Rocks Field", Image = {"file", "units/rocksfield/rocks_field.png", "size", {128, 128}}, Shadow = {"file", "units/rocksfield/rocks_field_s.png", "size", {128, 128}, "offset", {0, 0}}, Animations = "animations-building", Icon = "icon-rocks_field", MagmaValue = 9000, VisibleUnderFog = true, Construction = "construction-rocksfield", NeutralMinimapColor = {196, 196, 196}, DrawLevel = 40, TileSize = {4, 4}, BoxSize = {96, 96}, SightRange = 1, Speed = 0, HitPoints = 25500, Priority = 0, Armor = 20, BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none", Corpse = "unit-destroyed-4x4-place", ExplodeWhenKilled = "missile-explosion", Type = "land", Building = true, CanHarvestFrom = true, Neutral = true })