/*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef _OBJFILE_H #define _OBJFILE_H #include "vector.h" #include #include #include "SDL_opengl.h" using namespace std; class ObjFile { public: ObjFile(); ObjFile( string filename ); bool load( string filename ); void build(); void unbuild(); void draw(); void findNorms(); void enableTexture(); void disableTexture(); Vector scale(); void setScale( Vector newscale ); void setRecenter( bool newcentx, bool newcenty, bool newcentz ); protected: bool loaded; bool usetexture; bool centx, centy, centz; bool built; GLuint displist; unsigned int numvertices, numfaces, numnormals, numtextcoords; Vector scl; // Storage for all vertices that are used to make faces struct Point { double x, y, z; void glVertex() { glVertex3d( x, y, z ); } void glTexCoord() { glTexCoord3d( x, 1-y, z ); } }; vector< Point > vertices; vector< Point > textcoords; vector< vector< Point > > facevertextextcoords; // Storage for different types of normals vector< Vector > facenormals; vector< vector< Vector > > facevertexnormals; vector< Vector > vertexnormals; vector< Vector > normals; // List of faces that use a specific vertex vector< vector< int > > vertexuse; // List of vertices that a face uses vector< vector< int > > faceuse; }; #endif