/*************************************************************************** * Brutal Chess * http://brutalchess.sf.net * * File : options.cpp * Authors : Mike Cook, Joe Flint, Neil Pankey **************************************************************************/ #include "options.h" Options* Options::m_instance = 0; Options* Options::getInstance() { if(m_instance == 0) { m_instance = new Options(); } return m_instance; } Options::Options() { // Defaults for all the options animations = true; fullscreen = false; historyarrows = true; reflections = true; shadows = true; board = GRANITE; pieces = BASIC; player1 = HUMAN; player1diff = MEDIUM; player2 = BRUTAL; player2diff = MEDIUM; resolution = r800X600; brutalplayer1ply = DEFAULT_PLY_DEPTH; brutalplayer2ply = DEFAULT_PLY_DEPTH; // Initialize the enum maps m_boardTypeString[GRANITE] = "Granite"; m_boardTypeString[WOOD] = "Wood"; m_piecesTypeString[BASIC] = "Basic"; m_piecesTypeString[DEBUG] = "Debug"; m_piecesTypeString[QUAKE] = "Quake"; m_playerTypeString[BRUTAL] = "Brutal"; m_playerTypeString[FAILE] = "Faile"; m_playerTypeString[HUMAN] = "Human"; m_playerTypeString[RANDOM] = "Random"; m_playerTypeString[TEST] = "Test"; m_playerTypeString[XBOARD] = "Xboard"; m_difficultyString[EASY] = "Easy"; m_difficultyString[MEDIUM] = "Medium"; m_difficultyString[HARD] = "Hard"; m_resolutionString[r640X480] = "640x480"; m_resolutionString[r800X600] = "800x600"; m_resolutionString[r1024X768] = "1024x768"; m_resolutionString[r1280X1024] = "1280x1024"; m_resolutionString[r1400X1050] = "1400x1050"; m_resolutionString[r1600X1200] = "1600x1200"; m_resolutionHeightInt[r640X480] = 480; m_resolutionHeightInt[r800X600] = 600; m_resolutionHeightInt[r1024X768] = 768; m_resolutionHeightInt[r1280X1024] = 1024; m_resolutionHeightInt[r1400X1050] = 1050; m_resolutionHeightInt[r1600X1200] = 1200; m_resolutionWidthInt[r640X480] = 640; m_resolutionWidthInt[r800X600] = 800; m_resolutionWidthInt[r1024X768] = 1024; m_resolutionWidthInt[r1280X1024] = 1280; m_resolutionWidthInt[r1400X1050] = 1400; m_resolutionWidthInt[r1600X1200] = 1600; } // end of file options.cpp