CAVEZ of PHEAR 0.5 (28-02-07) - Falling stones will now kill monsters. - Added headers inttypes.h, sys/types.h and string.h to src/isready.c to make (free)bsd happy. - Replaced usleep() with nanosleep(), wrapped in mysleep(). - Main game loop time will now dynamically adjust itself, trying to keep the game steady at 50 loops per second. - Added three new levels. - Merged the editor with main game executable, now accessible with ./phear -e. - Now globally installable (make install). CAVEZ of PHEAR 0.5-pre1 (19-02-07) - Some dirty hacks to add bombs and monsters. - Replaced the "level done" animation with fade_dissolv(). - Made a few more levels. - Cleaned up what little documentation there is. CAVEZ of PHEAR 0.1 (05-11-03) - isready.c: added missing reference to time.h, thanks to Fabrice who pointed this out. - You can now quit the game by pressing 'q' and disable sound by pressing 's'. - A silly WHERE-IS feature has been added popular request. In game, press 'w' to highlight your current position. - To suicide when stuck you will now have to press 'k' instead of 'd'. - A primitive form of dialogs, msgbox(), has been added. The game will now prompt you to play again when game over. - You may now play using 4-8-6-2 as well as the arrow keys. - The editor has been improved. It now counts the maximum possible score on your map, displays current object, and I've added a few colors here and there. - Fixed a few minor bugs in the editor. - There is now an upper limit of 99 lives ;) CAVEZ of PHEAR 0.01-beta (31-10-03) - First public release. - Money specials ($) are now affected by the laws of gravity, just like diamonds. - Position of player (Z) can now be specified in the editor. - Lock feature added to editor. - Stones which roll over you will now kill you. Only falling stones would kill you before. CAVEZ of PHEAR 0.01-alpha (26-10-03) - First release to alpha testers.