/* * Chanta Claus - Free 2D jump 'n run video game * Codename: chanta * * Copyright (c) 2004, 2005 Hugo Ruscitti * web site: http://www.losersjuegos.com.ar * * Chanta Claus is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Chanta Claus is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef Nivel_h #define Nivel_h #include #include "Camara.h" /*! * \brief Almacena todos los bloques de un nivel * \author Hugo Ruscitti */ class Nivel { public: Nivel (class Mundo *mundo, int filas = 15, int columnas = 20); ~Nivel (); void imprimir (SDL_Surface *dst); void actualizar (void); void imprimir_actores (SDL_Surface *dst); int get_distancia_al_suelo (int x, int y, int rango); bool es_solido (char codigo); void siguiente (void); void anterior (void); void editar_bloque (int i, int x, int y); void guardar (void); int cargar (void); void limpiar (void); int get_indice (void) {return indice_nivel;}; void generar_actores (class Procesos * procesos); class Camara * camara; private: int indice_nivel; int filas; int columnas; /// indica si este nivel ha sido editado bool modificado; char mapa[30][40]; FILE *archivo; class Imagen *tiles; class Mundo *mundo; void abrir_archivo (void); void cerrar_archivo (void); FILE * crear_archivo (void); void ruta_base (char * destino); void copiar_archivo (FILE * tmp); }; #endif