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Chinese Checkers
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Welcome to Chinese Checkers!
Choose the 'Host New Board' or 'Join A Board' commands to start playing.
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About cheech -- Chinese Checkers
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<b>cheech</b> is a multiplatform, networked implementation of the classic game Chinese Checkers. It allows for some of the most common rule varriations that I've seen used. I personally think the 'long jumps' rule makes the game infinitely more interesting. :)
http://cheech.sourceforge.net
cheech is based on gchch by Loban A Rahman.
2005-2006 Ben Levitt
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Also Start a CheechWeb server
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How to Play Chinese Checkers
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<big><b>Using Cheech:</b></big>
To start a new game, Choose the 'Host New Board' menu item and have your friends connect to you. Or use the 'Join a Board' menu item if someone else is already hosting a cheech board.
If your friends are busy, Host a New Board, and add computer players into the game using the 'Setup Computer Player...' and 'Add Computer Player' menu items. Watch out, they're not super smart, but they are thorough!
To make a move, click on the peg you want to move, then on the empty hole to move your peg to. If you're making a multiple-hop move, you need to click on each hole that you're hopping through along your chain of hops. When you've finished clicking out your hopping path, double click the last hole, or press Enter to make your move.
To allow friends to connect to your hosted cheech game using a web browser, enable cheechweb in the 'New Game' dialog, and have your friends connect to this computer's IP address, using the port you choose.
(like this: http://<b>your.ip.address.here</b>:3839/ )
<big><b>Rules:</b></big>
The object of the game is to get all 10 of your pieces from your starting triangle into the triangle opposite. Players take turns moving one piece at a time. On each move you can:
* move a piece to any adjacent position (which must be empty)
* hop a piece over an adjacent piece into the next position in the same direction (which must be empty)
* chain together multiple hops
<big><b>Variations:</b></big>
cheech currently supports 3 rule variations.
* <b>Long Jumps</b>: with this rule variation enabled, each hop can be longer. Normally, hops always move from one position, over an adjacent position to the next position in the same direction (which must be empty). With Long Jumps, you can hop from one position, over any number (0 or more) of empty positions, followed by a piece, followed by the same number of empty positions again, and into the next position (which must be empty). Multiple hops of different-lengths can be chained together in one move.
* <b>Hopping Through Other Players' Triangles</b>: If this is disabled, then you're not allowed to end a move in, or pass through any other player's starting or ending triangle.
* <b>Stopping In Other Players' Triangles</b>: If this is disabled, then you're not allowed to end a move in any other player's starting or ending triangle.
For a more detailed discussion of the rules (including diagrams!), check out the Wikipedia entry on Chinese Checkers.
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False
False
GTK_JUSTIFY_RIGHT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
1
0
1
fill
True
Move Step:
False
False
GTK_JUSTIFY_RIGHT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
1
1
2
fill
True
Thinking:
False
False
GTK_JUSTIFY_RIGHT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
1
2
3
fill
protected
True
True
True
GTK_POS_TOP
3
GTK_UPDATE_CONTINUOUS
False
0.600000023842 0 2 0.10000000149 0.5 0
1
2
0
1
fill
protected
True
True
True
GTK_POS_TOP
3
GTK_UPDATE_CONTINUOUS
False
0.40000000596 0 2 0.10000000149 0.5 0
1
2
1
2
fill
fill
protected
True
True
True
GTK_POS_TOP
3
GTK_UPDATE_CONTINUOUS
False
0 0 2 0.10000000149 0.5 0
1
2
2
3
fill
fill
0
True
True
True
GTK_BUTTONBOX_END
0
True
True
True
Use Default Delays
True
GTK_RELIEF_NORMAL
True
0
True
True
True
<b>Delays</b>
False
True
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
label_item
0
True
True
True
<b>Computer Player</b>
False
True
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
label_item
0
True
True
6
True
GTK_BUTTONBOX_END
6
protected
True
False
True
True
True
GTK_RELIEF_NORMAL
True
True
0.5
0.5
0
0
0
0
0
0
True
False
2
True
gtk-add
4
0.5
0.5
0
0
0
False
False
True
Add Computer Player
True
False
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
False
False
protected
True
True
True
GTK_RELIEF_NORMAL
True
True
0.5
0.5
0
0
0
0
0
0
True
False
2
True
gtk-remove
4
0.5
0.5
0
0
0
False
False
True
Remove Computer Players
True
False
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
False
False
True
True
True
GTK_RELIEF_NORMAL
True
True
0.5
0.5
0
0
0
0
0
0
True
False
2
True
gtk-close
4
0.5
0.5
0
0
0
False
False
True
OK
True
False
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
False
False
0
True
True
Game Options
GTK_WINDOW_TOPLEVEL
GTK_WIN_POS_NONE
False
True
False
True
False
False
GDK_WINDOW_TYPE_HINT_NORMAL
GDK_GRAVITY_NORTH_WEST
True
False
True
False
0
6
True
1
2
False
6
6
True
Number of Players:
False
False
GTK_JUSTIFY_LEFT
False
False
0
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
1
0
1
fill
protected
True
True
1
0
False
GTK_UPDATE_ALWAYS
True
True
2 1 6 1 1 1
1
2
0
1
0
False
True
6
True
0
0.5
GTK_SHADOW_ETCHED_IN
True
0.5
0.5
1
1
0
0
12
0
True
False
0
protected
True
True
Allow Long Jumps (Sue Wen Rules)
True
GTK_RELIEF_NORMAL
True
True
False
True
0
False
False
protected
True
True
Allow Hopping Through Other Players' Triangles
True
GTK_RELIEF_NORMAL
True
True
False
True
0
False
False
protected
True
True
Allow Stopping In Other Players' Triangles
True
GTK_RELIEF_NORMAL
True
True
False
True
0
False
False
True
<b>Rules</b>
False
True
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
label_item
0
True
False
6
True
GTK_BUTTONBOX_END
6
True
True
True
gtk-cancel
True
GTK_RELIEF_NORMAL
True
True
True
True
True
GTK_RELIEF_NORMAL
True
True
0.5
0.5
0
0
0
0
0
0
True
False
2
True
gtk-apply
4
0.5
0.5
0
0
0
False
False
True
Restart Game
True
False
GTK_JUSTIFY_LEFT
False
False
0.5
0.5
0
0
PANGO_ELLIPSIZE_NONE
-1
False
0
0
False
False
0
False
True