/* * The game setup window. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _SETUP_GAME_WIN_HH # include "setup_game_win_glade.hh" # define _SETUP_GAME_WIN_HH #include "game_client.hh" #include "prefs.hh" class setup_game_win : public setup_game_win_glade { public: setup_game_win(); void setup(unsigned int num, bool lj, bool ho, bool so, GameServer::GameStatus status); sigc::signal signal_restart_game; void on_cmd_game_turn(unsigned int posn, GameServer::GameStatus status, unsigned int move_number); void on_disconnected(); protected: void on_num_players_activate(); void on_cancel_button_clicked(); void on_ok_button_clicked(); GameServer::GameStatus _status; }; #endif