/* * Copyright (c) 2000 Mark B. Allan. All rights reserved. * * "Chromium B.S.U." is free software; you can redistribute * it and/or use it and/or modify it under the terms of the * "Artistic License" */ #ifndef AudioSDLMixer_h #define AudioSDLMixer_h #ifdef AUDIO_SDLMIXER #include #include "Audio.h" /** * Use SDL_mixer for simple audio effects (no position or panning) */ //==================================================================== class AudioSDLMixer : public Audio { public: AudioSDLMixer(); ~AudioSDLMixer(); virtual void playSound(SoundType type, float *pos, int age = 0); virtual void stopMusic(); virtual void pauseGameMusic(bool); virtual void setMusicMode(SoundType); virtual void setMusicVolume(float); virtual void setSoundVolume(float); protected: virtual void initSound(); private: Mix_Chunk *sounds[NumSoundTypes]; }; #endif // AUDIO_SDLMIXER #endif // AudioSDLMixer_h