################################## ## Chromium B.S.U. Project File ## ################################## # Definitions #-------------------------------------------------------------------- # CHECK_ERRORS = check for GL, AL and SDL errors every frame # AUDIO_OPENAL = use OpenAL for audio (preferred) # AUDIO_SDLMIXER = use SDL_mixer for audio # if AUDIO_OPENAL and AUDIO_SDLMIXER are defined, both must be linked, and # the config determines which API to use. # WITH_JOYSTICK = enable joystick (joystick control sucks - don't bother) # USE_SDL = use SDL as window toolkit # NO_PARACHUTE = disable SDL's parachute # USE_GLUT = use GLUT as window toolkit # _REENTRANT = required for OpenAL #-------------------------------------------------------------------- TARGET = chromium TEMPLATE = app CLEAN_FILES += *.bck ############################## ## default (Linux) ############################## # # NOTE: # The Makefile NEEDS to 'include ../config.mak'. I added this line: # "#$ Expand("TMAKE_TEXT");" # at line 202 of tmake's unix/generic.t to support this. TMAKE_TEXT = include ../config.mak TMAKE_CFLAGS += $(PKG_CFLAGS) $(AL_CFLAGS) $(SDL_CFLAGS) $(SMPEG_CFLAGS) TMAKE_CXXFLAGS += $(PKG_CFLAGS) $(AL_CFLAGS) $(SDL_CFLAGS) $(SMPEG_CFLAGS) INCLUDEPATH = ../support/include ../support/glpng/include /usr/X11R6/include LIBDIRS = -L../support/glpng/lib -L/usr/lib -L/usr/X11R6/lib -L/usr/local/lib LIBS = $$LIBDIRS $(GL_LIBS) $(AL_LIBS) $(SDL_LIBS) $(SMPEG_LIBS) $(VORBIS_LIBS) #LIBS = $$LIBDIRS $(GL_LIBS) $(AL_LIBS) $(SDL_LIBS) $(SMPEG_LIBS) $(VORBIS_LIBS) -lSDL_mixer ##-- Debug -- #CONFIG = warn_on debug #DEFINES = _REENTRANT AUDIO_OPENAL OLD_OPENAL CHECK_ERRORS NO_PARACHUTE ##DEFINES = _REENTRANT AUDIO_SDLMIXER CHECK_ERRORS NO_PARACHUTE ##DEFINES = _REENTRANT AUDIO_SDLMIXER AUDIO_OPENAL CHECK_ERRORS NO_PARACHUTE #-- Release -- CONFIG = warn_off release DEFINES = OLD_OPENAL AUDIO_OPENAL _REENTRANT ############################## ## IRIX ############################## irix-n32:DEFINES = _REENTRANT WITHOUT_AUDIO USE_GLUT irix-n32:INCLUDEPATH = /u/people/mallan/include ../support/include ../support/glpng/include irix-n32:LIBDIRS = -L/u/people/mallan/lib -L/usr/X11R6/lib -L../support/glpng/lib irix-n32:GLUT_LIBS = -lglpng -lglut -lGL -lGLU -lX11 -lXi -lXmu #irix-n32:AL_LIBS = -lopenal -lm -ldl -lpthread irix-n32:AL_LIBS = -lm -ldl -lpthread irix-n32:LIBS = $$LIBDIRS $$GLUT_LIBS $$AL_LIBS ############################## ## WIN32 ############################## win32-msvc:TEMPLATE = vcapp #win32-msvc:DEVEL = F:\devel win32-msvc:DEVEL = G:\devel win32-msvc:INCLUDEPATH = ..\support\include $$DEVEL\SDL\include $$DEVEL\openal\win $$DEVEL\glpng\include win32-msvc:GL_LIBS = $$DEVEL\glpng\lib\glpng.lib opengl32.lib glu32.lib win32-msvc:AL_LIBS = $$DEVEL\openal\win\lib\OpenAL32.lib $$DEVEL\openal\win\lib\ALut.lib win32-msvc:SDL_LIBS = $$DEVEL\SDL\lib\SDLmain.lib $$DEVEL\SDL\lib\SDL.lib win32-msvc:LIBS = $$SDL_LIBS $$AL_LIBS $$GL_LIBS win32-msvc:CONFIG = windows thread dll warn_on release win32-msvc:DEFINES = USE_SDL ############################## ## Source files ############################## HEADERS = \ textGeometry.h \ Audio.h \ AudioOpenAL.h \ AudioSDLMixer.h \ Ammo.h \ Config.h \ EnemyAircraft.h \ EnemyAircraft_Straight.h \ EnemyAircraft_Omni.h \ EnemyAircraft_RayGun.h \ EnemyAircraft_Tank.h \ EnemyAircraft_Gnat.h \ EnemyAircraft_Boss00.h \ EnemyAircraft_Boss01.h \ EnemyAmmo.h \ EnemyFleet.h \ Explosions.h \ HeroAircraft.h \ HeroAmmo.h \ Global.h \ Ground.h \ GroundMetal.h \ GroundMetalSegment.h \ GroundSea.h \ GroundSeaSegment.h \ GroundSegment.h \ HiScore.h \ MainToolkit.h \ MainGLUT.h \ MainSDL.h \ MainGL.h \ MenuGL.h \ NCString.h \ PowerUps.h \ ScreenItem.h \ ScreenItemAdd.h \ StatusDisplay.h \ TexFont.h \ compatibility.h \ define.h \ extern.h \ main.h SOURCES = \ textGeometryChromium.cpp \ textGeometryBSU.cpp \ Audio.cpp \ AudioOpenAL.cpp \ AudioSDLMixer.cpp \ Ammo.cpp \ Config.cpp \ EnemyAircraft.cpp \ EnemyAircraft_Straight.cpp \ EnemyAircraft_Omni.cpp \ EnemyAircraft_RayGun.cpp \ EnemyAircraft_Tank.cpp \ EnemyAircraft_Gnat.cpp \ EnemyAircraft_Boss00.cpp \ EnemyAircraft_Boss01.cpp \ EnemyAmmo.cpp \ EnemyFleet.cpp \ Explosions.cpp \ HeroAircraft.cpp \ HeroAmmo.cpp \ Global.cpp \ Ground.cpp \ GroundMetal.cpp \ GroundMetalSegment.cpp \ GroundSea.cpp \ GroundSeaSegment.cpp \ GroundSegment.cpp \ HiScore.cpp \ NCString.cpp \ MainToolkit.cpp \ MainGLUT.cpp \ MainSDL.cpp \ MainSDL_Event.cpp \ MainGL.cpp \ MenuGL.cpp \ PowerUps.cpp \ ScreenItem.cpp \ ScreenItemAdd.cpp \ StatusDisplay.cpp \ TexFont.cpp \ main.cpp