/* * Copyright (c) 2000 Mark B. Allan. All rights reserved. * * "Chromium B.S.U." is free software; you can redistribute * it and/or use it and/or modify it under the terms of the * "Artistic License" */ #ifndef EnemyAircraft_Boss00_h #define EnemyAircraft_Boss00_h #include "EnemyAircraft.h" class ActiveAmmo; class Global; //==================================================================== class EnemyAircraft_Boss00 : public EnemyAircraft { public: EnemyAircraft_Boss00(EnemyType et, float p[3], float randFact = 1.0); virtual ~EnemyAircraft_Boss00(); void update(); void init(); void init(float *p, float randFact = 1.0); friend class EnemyFleet; friend class ScreenItemAdd; protected: void move(); }; #endif //EnemyAircraft_Boss00_h