/* * Copyright (c) 2000 Mark B. Allan. All rights reserved. * * "Chromium B.S.U." is free software; you can redistribute * it and/or use it and/or modify it under the terms of the * "Artistic License" */ #include "EnemyAircraft_RayGun.h" #include #include #include #include "Config.h" #include "define.h" #include "Ammo.h" #include "Global.h" #include "EnemyAmmo.h" #include "HeroAircraft.h" #include "ScreenItemAdd.h" //================================================================= EnemyAircraft_RayGun::EnemyAircraft_RayGun(EnemyType et, float p[3], float randFact) : EnemyAircraft(et, p, randFact) { init(p, randFact); } //---------------------------------------------------------- EnemyAircraft_RayGun::~EnemyAircraft_RayGun() { } //---------------------------------------------------------- // this is only here to get rid of the IRIX compiler warning... void EnemyAircraft_RayGun::init() { EnemyAircraft::init(); } //---------------------------------------------------------- void EnemyAircraft_RayGun::init(float *p, float randFact) { EnemyAircraft::init(p, randFact); damage = baseDamage = -1000.0*game->gameSkill; size[0] = 1.2; size[1] = 1.2; collisionMove = 0.2; vel[1] = 0.03; randMoveX = 0.5+0.5*randMoveX; } //-- NOTE: Many of the firing rates are not adjusted by game->speedAdj //-- so they will not be totally correct. Should be close enough for jazz, though. //---------------------------------------------------------- void EnemyAircraft_RayGun::update() { float v[3] = { 0.0, -0.2, 0.0 }; // float *hpos = target->getPos(); float *hpos = game->hero->getPos(); float a = hpos[0]-pos[0]; //-- update age age++; shootInterval--; pos[0] += secondaryMove[0]*game->speedAdj; pos[1] += secondaryMove[1]*game->speedAdj; float s = (1.0-game->speedAdj)+(game->speedAdj*0.7); secondaryMove[0] *= s; secondaryMove[1] *= s; move(); float p[3] = { pos[0], pos[1], pos[2] }; if(fabs(a) < 1.5) //-- big center gun { v[1] = -0.6; p[1] = pos[1]-0.5; game->enemyAmmo->addAmmo(3, p, v); } } //---------------------------------------------------------- void EnemyAircraft_RayGun::move() { Config *config = Config::instance(); float *hpos; if(target) hpos = target->getPos(); else hpos = pos; float diff[2] = { hpos[0]-pos[0], hpos[1]-pos[1] }; float tmpd = 0.0; float tmps = 0.0; if( (tmpd = fabs(diff[0])) < 3.0) tmps = ((3.0-tmpd)/3.0)*(0.1*sin(age*0.25)); if(fabs(diff[1]) < 7.0) diff[1] *= 0.1; lastMoveX = (0.975*lastMoveX)+(0.0020*diff[0]); lastMoveY = (0.90*lastMoveY)+(0.001*diff[1]); pos[0] += game->speedAdj*(randMoveX*lastMoveX * (game->gameSkill+0.1) + tmps); pos[1] += game->speedAdj*(lastMoveY+vel[1] * (game->gameSkill+0.1)); if(pos[0] < -config->screenBoundX()) pos[0] = -config->screenBoundX(); if(pos[0] > config->screenBoundX()) pos[0] = config->screenBoundX(); }