/* * Copyright (c) 2000 Mark B. Allan. All rights reserved. * * "Chromium B.S.U." is free software; you can redistribute * it and/or use it and/or modify it under the terms of the * "Artistic License" */ #ifndef MainSDL_h #define MainSDL_h #ifdef USE_SDL #include #include "MainToolkit.h" class Global; //==================================================================== class MainSDL : public MainToolkit { public: MainSDL(int argc = 0, char **argv = 0); ~MainSDL(); bool run(); bool checkErrors(); void setVideoMode(); void grabMouse(bool); bool process(SDL_Event *event); void joystickMove(); private: void activation(SDL_Event *event); void keyDown(SDL_Event *event); void keyDownGame(SDL_Event *event); void keyUp(SDL_Event *event); void mouseMotion(SDL_Event *event); void mouseButtonDown(SDL_Event *event); void mouseButtonUp(SDL_Event *event); void joystickMotion(SDL_Event *event); void joystickButtonDown(SDL_Event *event); void joystickButtonUp(SDL_Event *event); void saveEvent(SDL_Event *event); SDL_Event *getEvent(FILE *infile); private: SDL_Joystick *joystick; int fire; bool mouseToggle; int xLast, yLast; int xMid, yMid; float xjoy,yjoy; float xjNow,yjNow; int adjCount; }; #endif // USE_SDL #endif // MainSDL_h