Build Log

--------------------Configuration: cgame - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPD4.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Games\Source\Q3_game\code\game\bg_misc.c" "C:\Games\Source\Q3_game\code\game\bg_pmove.c" "C:\Games\Source\Q3_game\code\game\bg_slidemove.c" "C:\Games\Source\Q3_game\code\cgame\cg_consolecmds.c" "C:\Games\Source\Q3_game\code\cgame\cg_draw.c" "C:\Games\Source\Q3_game\code\cgame\cg_drawtools.c" "C:\Games\Source\Q3_game\code\cgame\cg_effects.c" "C:\Games\Source\Q3_game\code\cgame\cg_ents.c" "C:\Games\Source\Q3_game\code\cgame\cg_event.c" "C:\Games\Source\Q3_game\code\cgame\cg_info.c" "C:\Games\Source\Q3_game\code\cgame\cg_localents.c" "C:\Games\Source\Q3_game\code\cgame\cg_main.c" "C:\Games\Source\Q3_game\code\cgame\cg_marks.c" "C:\Games\Source\Q3_game\code\cgame\cg_players.c" "C:\Games\Source\Q3_game\code\cgame\cg_playerstate.c" "C:\Games\Source\Q3_game\code\cgame\cg_predict.c" "C:\Games\Source\Q3_game\code\cgame\cg_scoreboard.c" "C:\Games\Source\Q3_game\code\cgame\cg_servercmds.c" "C:\Games\Source\Q3_game\code\cgame\cg_snapshot.c" "C:\Games\Source\Q3_game\code\cgame\cg_syscalls.c" "C:\Games\Source\Q3_game\code\cgame\cg_view.c" "C:\Games\Source\Q3_game\code\cgame\cg_weapons.c" "C:\Games\Source\Q3_game\code\game\q_math.c" "C:\Games\Source\Q3_game\code\game\q_shared.c" "C:\Games\Source\Q3_game\code\ui\ui_shared.c" ] Creating command line "cl.exe @C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPD4.tmp" Creating temporary file "C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPD5.tmp" with contents [ /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" .\Release\bg_misc.obj .\Release\bg_pmove.obj .\Release\bg_slidemove.obj .\Release\cg_consolecmds.obj .\Release\cg_draw.obj .\Release\cg_drawtools.obj .\Release\cg_effects.obj .\Release\cg_ents.obj .\Release\cg_event.obj .\Release\cg_info.obj .\Release\cg_localents.obj .\Release\cg_main.obj .\Release\cg_marks.obj .\Release\cg_players.obj .\Release\cg_playerstate.obj .\Release\cg_predict.obj .\Release\cg_scoreboard.obj .\Release\cg_servercmds.obj .\Release\cg_snapshot.obj .\Release\cg_syscalls.obj .\Release\cg_view.obj .\Release\cg_weapons.obj .\Release\q_math.obj .\Release\q_shared.obj .\Release\ui_shared.obj ] Creating command line "link.exe @C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPD5.tmp"

Output Window

Compiling... bg_misc.c bg_pmove.c bg_slidemove.c cg_consolecmds.c cg_draw.c cg_drawtools.c cg_effects.c cg_ents.c cg_event.c cg_info.c cg_localents.c cg_main.c cg_marks.c cg_players.c cg_playerstate.c cg_predict.c cg_scoreboard.c cg_servercmds.c cg_snapshot.c cg_syscalls.c cg_view.c cg_weapons.c q_math.c q_shared.c ui_shared.c Linking... Creating library Release/cgamex86.lib and object Release/cgamex86.exp

Results

cgamex86.dll - 0 error(s), 0 warning(s)