Build Log

--------------------Configuration: game - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPDB.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLOBALRANK" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "C:\Games\Source\Q3_game\code\game\ai_chat.c" "C:\Games\Source\Q3_game\code\game\ai_cmd.c" "C:\Games\Source\Q3_game\code\game\ai_dmnet.c" "C:\Games\Source\Q3_game\code\game\ai_dmq3.c" "C:\Games\Source\Q3_game\code\game\ai_main.c" "C:\Games\Source\Q3_game\code\game\ai_team.c" "C:\Games\Source\Q3_game\code\game\ai_vcmd.c" "C:\Games\Source\Q3_game\code\game\bg_misc.c" "C:\Games\Source\Q3_game\code\game\bg_pmove.c" "C:\Games\Source\Q3_game\code\game\bg_slidemove.c" "C:\Games\Source\Q3_game\code\game\g_active.c" "C:\Games\Source\Q3_game\code\game\g_arenas.c" "C:\Games\Source\Q3_game\code\game\g_bot.c" "C:\Games\Source\Q3_game\code\game\g_client.c" "C:\Games\Source\Q3_game\code\game\g_cmds.c" "C:\Games\Source\Q3_game\code\game\g_combat.c" "C:\Games\Source\Q3_game\code\game\g_items.c" "C:\Games\Source\Q3_game\code\game\g_main.c" "C:\Games\Source\Q3_game\code\game\g_mem.c" "C:\Games\Source\Q3_game\code\game\g_misc.c" "C:\Games\Source\Q3_game\code\game\g_missile.c" "C:\Games\Source\Q3_game\code\game\g_mover.c" "C:\Games\Source\Q3_game\code\game\g_session.c" "C:\Games\Source\Q3_game\code\game\g_spawn.c" "C:\Games\Source\Q3_game\code\game\g_svcmds.c" "C:\Games\Source\Q3_game\code\game\g_syscalls.c" "C:\Games\Source\Q3_game\code\game\g_target.c" "C:\Games\Source\Q3_game\code\game\g_team.c" "C:\Games\Source\Q3_game\code\game\g_trigger.c" "C:\Games\Source\Q3_game\code\game\g_utils.c" "C:\Games\Source\Q3_game\code\game\g_weapon.c" "C:\Games\Source\Q3_game\code\game\q_math.c" "C:\Games\Source\Q3_game\code\game\q_shared.c" ] Creating command line "cl.exe @C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPDB.tmp" Creating temporary file "C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPDC.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Release/qagamex86.pdb" /map:".\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"../Release/qagamex86.dll" /implib:".\Release/qagamex86.lib" .\Release\ai_chat.obj .\Release\ai_cmd.obj .\Release\ai_dmnet.obj .\Release\ai_dmq3.obj .\Release\ai_main.obj .\Release\ai_team.obj .\Release\ai_vcmd.obj .\Release\bg_misc.obj .\Release\bg_pmove.obj .\Release\bg_slidemove.obj .\Release\g_active.obj .\Release\g_arenas.obj .\Release\g_bot.obj .\Release\g_client.obj .\Release\g_cmds.obj .\Release\g_combat.obj .\Release\g_items.obj .\Release\g_main.obj .\Release\g_mem.obj .\Release\g_misc.obj .\Release\g_missile.obj .\Release\g_mover.obj .\Release\g_session.obj .\Release\g_spawn.obj .\Release\g_svcmds.obj .\Release\g_syscalls.obj .\Release\g_target.obj .\Release\g_team.obj .\Release\g_trigger.obj .\Release\g_utils.obj .\Release\g_weapon.obj .\Release\q_math.obj .\Release\q_shared.obj ] Creating command line "link.exe @C:\DOCUME~1\MIKEME~1\LOCALS~1\Temp\RSPDC.tmp"

Output Window

Compiling... ai_chat.c ai_cmd.c ai_dmnet.c ai_dmq3.c ai_main.c ai_team.c ai_vcmd.c bg_misc.c bg_pmove.c bg_slidemove.c g_active.c g_arenas.c g_bot.c g_client.c g_cmds.c g_combat.c g_items.c g_main.c g_mem.c g_misc.c g_missile.c g_mover.c g_session.c g_spawn.c g_svcmds.c g_syscalls.c g_target.c g_team.c g_trigger.c g_utils.c g_weapon.c q_math.c q_shared.c Linking... Creating library .\Release/qagamex86.lib and object .\Release/qagamex86.exp

Results

qagamex86.dll - 0 error(s), 0 warning(s)