/*****************************************************************************\ * FILE: guiButton.h * * PURPOSE: Defines a button * * Created by Eric Akers, 20 Dec 2003 * * ChangeLog: * ELA - - Initial Working Version * * * * * Copyright (C) 2003 Eric Akers * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \*****************************************************************************/ #ifndef GUIBUTTON_H #define GUIBUTTON_H // Header Files ############################################################# #include #include "guiActionListener.h" #include "glfont2.h" #include "guiObject.h" using namespace std; // Macros ################################################################### // Structures ############################################################### // Global Variables ######################################################### // Class Definition ######################################################### class guiButton:public guiObject { public: // Constructors - whatever is useful here guiButton(); guiButton( GLdouble topLeftX, GLdouble topLeftY, GLdouble width, GLdouble height ); guiButton( GLdouble topleftX, GLdouble topLeftY, GLFont * font, string label, GLfloat textScale = 1.0 ); // Destructor ~guiButton(); // Draw method virtual void draw(); // Handle mouse events virtual bool doMouseEvent( Uint8 button, Uint8 state, Uint16 x, Uint16 y ); protected: GLfloat labelScale; // Determines what to scale the font by private: bool isButtonActive; }; #endif