// $Id: collider.hxx,v 1.7 2003/07/26 11:18:47 grumbel Exp $ // // Construo - A wire-frame construction gamee // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_COLLIDER_HXX #define HEADER_CONSTRUO_COLLIDER_HXX #include "vector2d.hxx" #include "particle.hxx" #include "bounding_box.hxx" #include "graphic_context.hxx" /** */ class Collider { private: public: virtual Collider* duplicate() const =0; virtual void draw (GraphicContext*) =0; virtual void draw_highlight (GraphicContext*) =0; virtual Vector2d get_pos() =0; virtual void set_pos(const Vector2d&) =0; /** @return true if the collider is at the given world coordinates, used for drag&drop */ virtual bool is_at (const Vector2d& pos) =0; /** act on a particle */ virtual void bounce () =0; virtual BoundingBox get_bounding_box() const =0; virtual lisp_object_t* serialize() =0; }; #endif /* EOF */