// $Id: keep_alive.hxx,v 1.2 2002/11/20 18:08:16 grumbel Exp $ // // Construo - A wire-frame construction game // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_KEEP_ALIVE_HXX #define HEADER_CONSTRUO_KEEP_ALIVE_HXX #include "keep_alive_mgr.hxx" /** Each object that inherit from KeepAlive gets the keep_alive() function called once per game-loop, it is meant to catch XEvents and things like that. */ class KeepAlive { private: public: KeepAlive () { KeepAliveMgr::register_obj(this); } virtual ~KeepAlive () { KeepAliveMgr::unregister_obj(this); } virtual void keep_alive () =0; }; #endif /* EOF */