// $Id: rect_collider.hxx,v 1.8 2003/07/26 11:18:47 grumbel Exp $ // // Construo - A wire-frame construction gamee // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_RECT_COLLIDER_HXX #define HEADER_CONSTRUO_RECT_COLLIDER_HXX #include "collider.hxx" /** */ class RectCollider : public Collider { private: // FIXME: Use the Rect class here float x1; /**< left border */ float y1; /**< top border */ float x2; /**< right border */ float y2; /**< bottom border */ public: RectCollider (lisp_object_t* cursor); RectCollider (float x1_, float y1_, float x2_, float y2_); Collider* duplicate() const; Vector2d get_pos(); void set_pos(const Vector2d&); bool is_at (const Vector2d& pos); void bounce (); void draw (GraphicContext* gc); void draw_highlight (GraphicContext* gc); BoundingBox get_bounding_box() const; lisp_object_t* serialize(); }; #endif /* EOF */